JardsAdditions

版本 v2.1.0·更新於 2025-12-15

Various tweaks and additions to the game, with the goal of improving the vanilla experience without changing core gameplay.

模組介紹 作者原文

Jard's Additions

Various tweaks and additions to the game, with the goal of improving the vanilla experience without changing core gameplay.

PvP protections

Skill loss and graves can now be protected in PvP scenarios, either everywhere or within the range of a ward.

In the configuration file, the following two options in [PvP Protection] control this:

[PvP Protection]

Whether to prevent skill loss when killed by another player (enforced by server)

Setting type: PvpProtection

Default value: OnlyInWard

Acceptable values: Yes, OnlyInWard, No

PreventPvPSkillLoss = OnlyInWard

Whether to prevent grave access by other players (enforced by server)

Setting type: PvpProtection

Default value: OnlyInWard

Acceptable values: Yes, OnlyInWard, No

ProtectPlayerGraves = OnlyInWard

When protection is active (either everywhere or in a ward), skill loss is canceled when the player dies from another player's attack.

Graves also won't be able to be accessed when protected except for the grave's owner.

Vanilla tweaks

Paved road travel tweaks

These options control both stamina costs and running speed when running on a paved stone road surface.

[Vanilla tweaks]

Stamina multiplier when running on a paved road (enforced by server)

Setting type: Single

Default value: 0.4

Acceptable value range: From 0 to 1

PavedRoadStaminaMultiplier = 0.4

Speed multiplier when running on a paved road (enforced by server)

Setting type: Single

Default value: 1.15

Acceptable value range: From 0 to 3.402823E+38

PavedRoadSpeedMultiplier = 1.15

By default, run stamina cost is decreased by 60% and run speed is increased by 15% when running on paved roads.

Stone floor run buffs

[Vanilla tweaks]

Whether to apply speed and stamina multipliers when the player is running on a stone piece (stone floor, grausten floor, etc) (enforced by server)

Setting type: Boolean

Default value: true

ApplyRunBuffsToStoneFloors = true

Setting this to true counts any stone material piece as a 'paved road surface,' giving players the stamina and run speed buffs configured above while running on stone floors, grausten floors, etc.

Cage floor run buffs

[Vanilla tweaks]

Whether to apply speed and stamina multipliers when the player is running on a cage floor piece (enforced by server)

Setting type: Boolean

Default value: true

ApplyRunBuffsToCageFloors = true

Setting this to true counts any iron material piece as a 'paved road surface,' giving players the stamina and run speed buffs configured above while running on cage floors.

Bloodstone changes

[Vanilla tweaks]

Modify the effect of the bloodstone enchantment (enforced by server)

Setting type: ChangeBloodstoneEffect

Default value: Damage

Acceptable values: Damage, Vampirism, DamageAndVampirism

BloodstoneEffect = Damage

Percentage increase of damage per missing health point for bloodstone damage effect (enforced by server)

Setting type: Single

Default value: 0.004

Acceptable value range: From 0.002 to 0.01

BloodstoneDamagePercent = 0.004

Percentage of health returned per missing health point for bloodstone vampirism effect (enforced by server)

Setting type: Single

Default value: 0.0225

Acceptable value range: From 0 to 1

BloodstoneVampirismPercent = 0.0225

General modifiers for the bloodstone enchantment, the most notable being a vampirism effect which returns a percentage of the player's missing health back after each hit. By default, the damage multiplier per missing point of health is also doubled from 0.2% to 0.4%.

When enabled, the percentage of health returned after an attack is calculated with the following factors:

  • m_base: The configuration-controlled base vampirism percentage (by default 0.045), m_base = 0.0225.
  • m_weap_damage: The quotient of the weapon's base physical damage divided by the base damage of the level one Berzerkir Axes (140), raised to the 2.5 power, and capped to one or higher. m_weap_damage = max(1, (weapon_base_damage / 135) ^ 1.25).
  • m_enemy_damage: The global enemy damage modifier key, usually controlled by t

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_ValheimValheimModding-Jotunn

檔案與校驗

檔案名稱
JardsAdditions-2.1.0.zip
檔案大小
425.5 KiB