Glider

版本 v0.1.26·更新於 2026-10-07

Build cleanup: Windstone visual code is linked directly into Glider.dll at build time. Keeps configurable power tiers, power/angle indicators, and the updated Windstone recipe.

模組介紹 作者原文

Glider 0.1.13 — Windstone detail pass, launch angles and Windborne

Test build compiled against the supplied Valheim assemblies. No in-game or multiplayer validation has been performed for this version.

Install

Close Valheim. Replace your previous Glider plugin with plugins/Glider.dll. Remove duplicate older Glider.dll / KiteGlider.dll copies. Keep your existing config.

The plugin, Glider item and launch-pad prefab IDs are retained. Existing pads should use the larger model after reload; they now occupy about 2.2 × 4 metres, so check surrounding clearance. New pads are under Hammer → Misc → Windstone Launch Pad. The build-menu icon remains the temporary wooden-floor icon.

Material and model pass

  • Preserves the broad sloped stone silhouette and pointed front (+Z).
  • Extends the stone to 4 metres, roughly two 2m wooden floors end-to-end. Longitudinal snap points were extended as well.
  • Adds coarse painted slate, mineral, crack and moss textures embedded in the DLL.
  • Adds real recessed rune channels: stone is cut away above the dim glow, rather than drawing the rune over an intact surface.
  • Enlarges the native Greydwarf eye, Surtling core and feather decorations; adds visible socket rims, core brackets and rope wraps.
  • The stone and channels contain 448 rendered triangles, plus the bindings, glyphs and reused game-item geometry. The smooth collision mesh has 46 triangles, ignoring small grooves so walking remains practical.
  • Combines the small binding meshes by material to reduce draw calls.

The textures are newly authored for this model. The ingredient decorations reuse the game's static meshes/materials without item scripts or colliders. This is an interpretation of the concept, not a pixel-identical recreation.

Angles and hover controls

Look at the pad:

  • E / Use: launch, while standing on the pad with the Glider equipped in the utility slot.
  • Shift+E / Alternate placement + Use: cycle 45° → 60° → 75° → 90°. The hover text displays your actual bound inputs and current angle.
  • Angles are elevation above horizontal. 45° launches forward and upward; 90° launches straight up. Rotate the whole pad when building to aim the forward direction.
  • The selected angle is stored on that pad's network object. Existing pads start at 90°.
  • The rune changes between directional chevrons and a circular vertical-launch glyph. The channels stay physically carved; their active glow pattern changes.
  • This is a hover interaction menu, not a separate mouse-driven dialog.

The owning peer processes angle changes. The caller checks ward access; requests must correspond to a nearby player. Multiplayer synchronization and save/reload still need live testing.

Windborne landing protection

Every successful launch applies Windborne, shown using the feather status icon. It prevents fall damage only, including if you close or unequip the Glider during that flight. Other damage remains unchanged.

Protection is removed after the first landing's damage calculation, with a brief takeoff-contact guard. It also clears on death, teleporting, swimming or attaching to another object. There is no fixed duration cutting short a long glide. Switching launch angles does not grant the buff; only a successful launch does.

Launch behavior and recipe

  • Requires an equipped Glider and at least 1 stamina.
  • No fuel/eitr cost; normal gliding still drains stamina.
  • Three-second cooldown per player across all pads.
  • Checks headroom and the ascending ballistic path for terrain/building obstacles before launching. It does not guarantee an unobstructed flight after takeoff or along the descending path.
  • Press jump after launch to deploy. Opening early preserves the upward portion of the impulse.
  • Pad recipe unchanged: 20 Wood, 10 Stone, 2 Surtling Cores; nearby workbench.
  • Glider recipe unchanged: level 3 workbench; 20 Wood, 10 Feathers, 6 Deer Hide, 8 Leather Scraps, 2 Surtling Cores.

In BepInEx/config/angell.kiteglider.cfg, the retained [LaunchPad] UpwardSpee

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_Valheim

檔案與校驗

檔案名稱
Glider-0.1.26.zip
檔案大小
1.1 MiB