Fifth Edition Fantasy
Fifth-edition tabletop rules for Valheim: 58 races, 13 classes, 176 spells, XP or boss leveling, working companions, realms, campaigns, turn-based fights, a DM window.
模組介紹 作者原文
Fifth Edition Fantasy
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Also for Vortex users.
Bring tabletop fifth-edition fantasy to Valheim. Choose from 58 playable races, 13 classes with 47 subclasses, 52 feats and 176 spells, pick a background and a patron god, face 69 monsters from the fifth-edition SRD, hunt for magic items, and grow in power as you defeat the Forsaken.
Features
Races (58)
Every race has its own racial abilities and its own look: skin and hair tones plus hand-built horns, ears, tails, tusks, snouts, beaks, crests, manes, fins, crystals, shells and wings.
- Fairy: small, winged and fey. Gossamer wings that fold at rest and beat in flight, pointed ears, a cat-like tail, Druidcraft and Faerie Fire as racial spells, plus a full appearance customizer.
- Flyers: Skyfolk and Owlkin (feathered wings), Glidefolk (glide membranes), Fairy. Aesborn grow radiant wings during Radiant Awakening.
- Flying skill: flying trains its own skill, which makes flight cheaper on stamina the way Run does for running.
- Plus: Half-Elf, Versatile Human, High Elf, Wood Elf, Drow, Season Elf, Shadow Elf, Dwarf, Highland Dwarf, Duergar, Halfling, Sturdy Halfling, Gnome, Woodland Gnome, Deep Gnome, Tiefling, Dragonborn (all ten colors), Elemental-kin (Emberkin, Windkin, Stonekin, Tidekin), Goliath, Firbolg, Catfolk, Shellfolk, Triton, Lizardfolk, Tuskfolk, Minotaur, Kobold, Goblin, Bugbear, Orc, Half-Orc, Serpentblood, Mindwarden, Witchblood, Runeforged, Harefolk, Satyr, Lionfolk and Moonbloods (Hide, Fang, Swift).
- Small races shrink, big races grow. Carry weight, stealth, damage resistances and movement all vary by race.
- Darkvision for the races that have it, and Stonecunning: dwarves, duergar and deep gnomes sense metal ore nearby. Dwarven Resilience, Fey Ancestry and Dragonborn breath that grows with your level.
Classes (13) and subclasses (47)
| Class | Subclasses |
|---|---|
| Barbarian | Berserker, Bear Spirit, Eagle Spirit, Wolf Spirit, Fervent |
| Bard | Lore, Skald |
| Cleric | Life, Sun, Storm, Lore, Wild, Guile, Battle |
| Druid | Beast, Land (with Wild Shape into Valheim creatures and SRD beasts you've seen) |
| Fighter | Champion, Tactician (Battle Master maneuvers), Spellblade |
| Monk | Open Hand, Dusk, the Elements |
| Paladin | Devotion, the Green, Retribution |
| Ranger | Hunter, Beast Warden (an animal companion), Night Warden |
| Rogue | Thief, Assassin, Spellthief |
| Sorcerer | Draconic (dragon wings at level 12), Chaos Sorcery |
| Warlock | Fiend, Fey Patron, Deep Dreamer |
| Wizard | Evocation, Warding, Summoning, Foresight, Beguiling, Glamours, Grave Arts, Change |
| Runesmith | Alchemist, Siegesmith, Forge Warden |
Classes have their rulebook features for levels 1 to 12 (Transmutation wizards even get Minor Alchemy at the workbench): Eldritch Invocations and Pact Boons, Metamagic, Battle Master maneuvers, Turn Undead, Extra Attack, Sneak Attack dice, Aura of Protection, Action Surge and more. Use them with the class feature key (G); Shift+G picks the next one.
Feats (52)
Heavy Swing, Deadeye, Spear Dancer, Tough, Alert, Skilled, Fleet-Footed, Fortune's Favored, Battle Mage, Shieldwall Guard, Fey-Blessed, Magic Initiate, Weapon Training, Ritekeeper, Chef, Healer and many more. Feats with an active ability fill the Feat ability keys in order, so no key is tied up by a feat you don't have.
Spells (176)
Cantrips and leveled spells from Fire Bolt and Eldritch Blast up to Fireball, Cone of Cold, Wall of Fire, Globe of Invulnerability and Heal, each with a painted icon, a casting animation and Valheim-style effects. Find Familiar summons a scouting raven (or a rat, frog, snake or spider) and Find Steed a rideable spectral Lox. Conjure Animals, Conjure Elemental and Planar Binding call creatures to fight for you.
- Each spell has its own recast cooldown, shown on the Spells tab.
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