FieldFilleting
Fillet fish from the normal crafting menu with configurable tools, fumbles, Cooking XP and yield. Optional species fillets support preparation tables and cooking stations. Gameplay settings are server
模組介紹 作者原文
Description
Fillet fish from the normal inventory crafting menu while carrying an eligible tool. Customize fumbles, Cooking XP, yield and crafting actions, with optional species-specific fillets for use in other mods' recipes.
During online play, gameplay settings and fillet item data are synced from the server and locked; tooltips, icons and effects stay local.
Overview
| Feature | Description |
| --- | --- |
| Inventory filleting | Craft Raw Fish alongside the hammer and torch after discovering fish and carrying a suitable tool. |
| Configurable tools | Choose eligible weapons/tools by skill category; daggers are the default. |
| Optional hand mechanics | Configure fumbles, Cooking skill balancing, XP, yield reduction and crafting actions. |
| Optional unique fillets | Add species fillets to hand crafting and the preparation table, with cooking-station support. |
| Item customization | Edit fillet names, descriptions, weights, models and cooked outputs through YAML; add local PNG icons. |
| Multiplayer | The server controls gameplay settings and item data; matching versions are required. |
Configuration and values
Edit BepInEx/config/dannanboi.fieldfilleting.cfg. Valid config and YAML changes reload automatically. Offline play uses your local values; multiplayer uses the server's [Settings], [Action Rules] and fillet YAML without overwriting client preferences. [UI] options remain local and editable.
Filleting tools
[Settings] option; default: daggers. Accepts comma-separated skill categories, for example daggers, axes. daggers and knives both select the Knives skill. Names are case-insensitive. A matching weapon/tool must be carried; it need not be equipped and is not consumed or damaged. Ammunition, food and armor do not qualify. Blank disables hand filleting; unknown categories reject the edit.
Recipes stay hidden until their fish is discovered. Hand recipe notifications wait until an eligible tool is carried; preparation-table species notifications require fish discovery alone. Removing the last eligible tool during hand crafting always cancels the attempt.
Hand-filleting settings
These [Settings] options apply to hand filleting:
| Option | Default | Meaning |
| --- | --- | --- |
| Fumble chance | 0.25 | 25% base risk. 0.01 = 1%, 1 = 100%; 0 disables fumbles. |
| Fumble message | You fumbled the filleting and ruined the fish. | Yellow center-screen message; blank hides it. |
| Skill balancing | true | Reduce fumble risk using Cooking skill. |
| Balancing multiplier | 1 | Range 0–10; default halves risk at skill 50 and removes it at 100. |
| Cooking skill gain | true | Award Cooking XP after successful filleting. |
| Cooking skill base value | 1 | Native skill-gain amount per successful recipe execution; range 0.1–40. |
| Cooking skill multiplier | 1 | Multiply the base XP amount; range 1–10. |
| Fish yield reduction | 0 | 0 disables; 0.01–0.99 removes 1–99% of the vanilla yield. |
With skill balancing enabled, effective risk = Fumble chance × max(0, 1 − Cooking skill / 100 × Balancing multiplier). A fumble consumes the fish and gives no fillets or XP. Multi-craft batches share one fumble roll; XP scales with successful recipe executions, not output fillets. Base XP uses the game's Cooking progression curve and applicable XP modifiers; 1 is not a whole skill level.
Yield reduction rounds up per fish and never produces fewer than one fillet. For example, 0.5 halves a vanilla yield of 4 to 2, or a yield of 3 to 2.
Action Rules
[Action Rules] contains two booleans, both defaulting to true. Action animation sheathes held items, then plays the workbench crafting animation without resetting movement or jump momentum. Movement or jumping cancels; turning in place is allowed.
Cancel on movement also enables cancellation without animation. It is always applied while Action animation is enabled. With both false, movement is allowed without animation. Tool removal still cancels in every case. Cancelled attempts consume
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。