EpicLoot customloot16
Custom magic and loottable. Updated description.
模組介紹 作者原文
Epic Loot v0.6.0 - modded patch
Epicloot Author: RandyKnapp
Reworked loot and effects modded author: Lamarq #6240
This is a custom modded magiceffect and loottable patch of epicloot from Randyknapp.
Warning: This version has removed enchanting tables and adventure mode and is not balanced around it. I recommend deactivating it. Loot should only be gained via drops or found in chests. ( Chests spawned by custom location mods by Warpalicious are also supported, see )
This mod patch is an attempt to streamline the loottable and their magic effects for 1,2,3,4 and 5 star enemies. With 10 stars acting as minibosses. This has been achieved by balancing item power with excel sheets and play testing. The powerscaling of the dropping gear should feel like it fits with your current biome content.
Play this with
The loottable is created for 1-5 stars. And 10 stars. (none from 6-9) Mob level suggestion:"24,12,6,3,1.5,0,0,0,0,0.5". I recommend to make boss spawns start at 2+ stars.
The droprates are balanced around fighting mobs and bosses, so it is recommended to disable enchant table and adventure mode. The experience should be entirely droprate related.
The lowest gear tier "magic", roughly strengthens you so that fighting a 3 star enemy, feels like fighting a 2 star enemy. Full rare gear strengthens you so that a 4 star, feels like fighting a 2 star, and epic gear so that a 5 star feels like 2 star. Legendary so that 5 star feels like 1-2 star, and mythic 0-1 star. There is variance in the item power levels.
Gear drop rate is reduced alot to compensate, but most gear that actually drops should be much more usefull.
Physical magic effects on weapons such as bluntdamage, slashingdamage, piercingdamage etc. is removed as rollable affixes; since they blur the identity of the weapon. The visual look of the weapon should reflect its damage type, with its strengths and weaknesses.
Instead, all weapons will roll 'ModifyDamage', increasing base damage (including elemental damage) by a certain percentage, which is tuned and balanced to your current biome.
Average damage increases are 40% bonus for magic, 77,5% for rare, 117,5% for epic, 157,5% for legendary and 200% for mythic.
Bonus armor % is likewise always rolled on gear, with 82,5% bonus armor for magic, 142,5% for rare, 230% for epic, 325% for legendary and 400% for mythic armor.
changelog v0.6.0: Included shardstones and sockets.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: