DadsFPP

版本 v1.1.5·更新於 2026-10-08

First-person perspective with visible animated arms and held weapons, configurable camera settings and local head hiding. Built for Valheim 1.0.16.

模組介紹 作者原文

DadsFPP

First-person perspective for Valheim 1.0.16 and BepInExPack 5.4.2351.

Press F6 to switch between first and third person. First person starts enabled. Change the toggle, FOV, eye offset and clipping plane in BepInEx/config/com.dadisbored.dadsfpp.cfg. DadsBepInExModManager 1.1.1 supports recording the toggle key; it is optional.

The Field of View slider starts at Valheim's default 65 degrees and supports 60–110 degrees. Changes apply immediately in first person. An existing configured value is retained.

Uses Valheim's existing aiming, movement, combat and camera rotation. Your animated arms, weapons and shields follow the first-person view, including when looking up or down. Attacks, bow draws, blocking and tool use retain their game animations. Your head, helmet, beard and hair are hidden only while the world camera renders.

Under Visibility, Show Arms and Weapons enables this positioning. Arm View Offset adjusts the rendered position in meters: X right, Y up, Z forward. The original arm pose is restored after rendering so gameplay, third person and inventory previews use the normal character pose.

The equipped tool's resting hand grip is positioned within the lower part of the first-person view. During attacks, blocking and bow draws, its animation moves from that position. The tool model stays attached to the character's hand.

While first person is active, the local player is exempt from Valheim's camera-distance hide request so held tools remain visible after the camera moves to the eyes.

Damage taken and healing appear in a square at the middle right of the screen. Red damage and green healing numbers show the actual health change, with up to three recent entries visible for four seconds.

The first-person camera is raised 20 centimeters above its previous eye position. Vertical Offset adjusts this raised position, including for existing profiles with a zero offset.

The normal camera is used for inventory previews, death, teleportation, cutscenes, attached seats and free-fly devcommands. Switching back restores camera optics and local visibility. Toggle input is ignored while interacting with menus or text fields.

Install the package DLL into BepInEx/plugins/DadsFPP, or import the ZIP into Mod Manager. Install on clients; servers do not need the plugin.

Build

Run powershell -File build.ps1 -Package. Override ValheimManagedPath and BepInExCorePath as environment variables for a different installation. The ZIP and unpacked folder are created under dist; previous artifacts move to Archive/package-builds. Neither folder belongs in Git.

Status: 1.1.4 build. The camera follows the animated head and refreshes its position before rendering. Compilation and game API checks are performed locally; in-game camera, equipment and multi-camera verification is required before publishing.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_Valheim

檔案與校驗

檔案名稱
DadsFPP-1.1.5.zip
檔案大小
177.6 KiB