CombatAdjustments

版本 v0.8.3·更新於 2026-09-24

Shield stagger, durability and tower block-armor rework, with feast stats, sailing tweaks and boss HP scaling. Settings are set on the server and follow every client.

模組介紹 作者原文

Combat Adjustments — Shield Rework

BepInEx plugin implementing the shield stagger / durability / tower block-armor

rework described in docs/shield-rework-requirements.md.

What it does

| Change | Towers | Round shields | Bucklers |

| --- | --- | --- | --- |

| Flat stagger grant (equipped) | yes (Flametal +70 max) | yes (Flametal +45 max) | yes (Carapace +20 max) |

| +5% block armor (ceil) | yes | no | no |

| +20% durability (ceil to 5) | yes | yes | no |

| Orange tooltip Stagger: +N | yes | yes | yes (if grant > 0) |

Tower grants are seeded from post-block leftover against each shield's native

medium hit (normalized to Flametal +70), not block armor alone. Round/buckler

grants use block-armor ratios from their anchors, then snap to the nearest 5.

Every grant is overridable in BepInEx/config (client) or config/bepinex (dedicated server).

Two-handed melee

  • Greatswords, battleaxes, and sledges receive Balanced hyper armor: it

begins when the real attack animation begins and ends after that swing's hit

event. During that window stagger gain is blocked. Incoming damage and

knockback are unchanged. Tooltips show orange Hyper-armor.

  • Greatsword primary-chain swings deal 1.5x stagger.
  • Greatswords, battleaxes, and sledges deal +10% damage (bonus rounded down

per damage type; reflected on weapon tooltips). Atgeirs are unchanged.

  • Two-handed club ground slams (Stagbreaker, Iron Sledge, Demolisher) grant

adrenaline per enemy hit, matching swing attacks (vanilla pays area

attacks once per slam).

Feasts

Biome feasts unlock after the previous biome boss instead of that biome's

own boss (Plains after Moder, not Yagluth). Sailor's Bounty still needs a

serpent. See docs/feasts.md.

Every feast also gains extra food stats (configurable; defaults below). Tooltips

and already-eaten feasts pick up the new numbers.

| Feast | Extra health | Extra stamina | Extra eitr |

| --- | --- | --- | --- |

| Most feasts | +10 | +10 | — |

| Sailor's Bounty | +15 | +15 | — |

| Mistlands | +10 | +10 | +7 (33 → 40) |

| Ashlands | +10 | +10 | +12 (38 → 50) |

| Deep North | +10 | +10 | +17 (43 → 60) |

Boss unlocks are not configurable.

The Deep North eitr bonus started as an extrapolation and was confirmed against

an in-game dump on 1.0.7 (vanilla 43). The dump's FOODS section prints each

feast's vanilla values beside its current ones — see

docs/feasts.md.

Sailing

Calm wind (0–60%) keeps the vanilla intensity ramp (0.287 → 0.7). Above

60% the factor keeps climbing linearly to 2.0 at full storm. Ocean

ThunderStorm chance is raised from ~7% to 21%. See

docs/sailing.md.

Difficulty scaling

Effective enemy HP keeps scaling with nearby players past vanilla’s 5-player

cap (+30% per extra player). Enemy damage dealt stays capped at 5. Toggle with

Difficulty.EnableUncapHealthScaling (default true). See

docs/boss-hp-scaling.md.

Install

  • Requires BepInEx 5 for Valheim.
  • Requires MushroomSync.dll, the shared server-authoritative sync plugin.

This mod declares a [BepInDependency] on it and will not load without it.

  • Build: dotnet build src/CombatAdjustments.ShieldRework -c Release — this also

builds MushroomSync, which it references.

  • Copy both into Valheim/BepInEx/plugins:
  • src/CombatAdjustments.ShieldRework/bin/Release/CombatAdjustments.ShieldRework.dll
  • MushroomSync/bin/Release/MushroomSync.dll

Or take the release's MushroomMods-plugins.zip, which carries both.

  • Launch once to generate BepInEx/config/Abortipus.CombatAdjustments.ShieldRework.cfg

(or place server settings in config/bepinex/Abortipus.CombatAdjustments.ShieldRework.cfg).

Config

Config is read from both locations (game root relative):

| Path | Used by |

| --- | --- |

| BepInEx/config/Abortipus.CombatAdjustments.ShieldRework.cfg | Client — primary load/save path |

| config/bepinex/Abortipus.CombatAdjustments.ShieldRework.cfg | Dedicated server — primary load/save path |

On clients, if both files exist, config/bepinex/ values overlay the client file (overlay wins).

Dedica

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_ValheimMushroom_Vikings-MushroomSync

檔案與校驗

檔案名稱
CombatAdjustments-0.8.3.zip
檔案大小
36.4 KiB