BiomeLords

版本 v0.6.15·更新於 2026-09-26

Adds a boss-tier Lord to every biome, summoned with the Lord's Horn after you've proven yourself a hunter. Defeat them for Forsaken Powers, and keep their trophies for permanent blessings.

模組介紹 作者原文

BiomeLords

Every biome hides a Lord — a towering, named version of one of its creatures, waiting for a worthy hunter to call it out.

What this mod adds

  • One Lord per biome. Meadows, Black Forest, Swamp, Mountain, Plains, Mistlands, Ashlands, and the Deep North each have their own Lord, scaled up and far tougher than anything else that biome throws at you.
  • A relic that summons them. Craft the Lord's Horn, hunt enough of that biome's regular creatures to prove yourself, then use the Horn at night in that biome to call the Lord out.
  • A trophy worth keeping. Defeat a Lord and it drops a unique trophy. Mount it on a Lord's Pedestal to receive that Lord's Blessing — a permanent passive perk for as long as the trophy stays on display.
  • A power you carry into battle. Landing the killing blow on a Lord also grants its Forsaken Power, usable like any other Forsaken Power from a fallen boss.
  • A fight that grows with you. Lords scale up in toughness based on how many Lords you've already defeated, so even an early-game Lord can still be a real fight for a veteran — without one-shotting a newcomer.
  • A storage window you can put where you want. Click and drag any open chest window anywhere on screen; where you drop it is remembered between sessions. Configurable numerically too, per player.

Why hunt them

Each Lord offers its own flavor of reward — some make daily life easier (better fishing, longer-lasting food, faster crops, bonus crafting output), some make you tougher to fight (less weight, more carrying capacity), and their Forsaken Powers each open up a different way to turn the tide of a fight. Full details on where to find each Lord, what their Blessings and Powers do, and how the scaling works are in the Wiki.

Getting started

  • Craft a Lord's Horn.
  • Go hunt the regular creatures of a biome until you've proven yourself.
  • Return to that biome at night and use the Horn.
  • Survive the fight, claim the trophy and the Power, and bring the trophy home to a Lord's Pedestal.

See the Wiki for the full hunter's guide.

Compatibility

BiomeLords is built entirely from vanilla Valheim assets — every Lord, item, and effect is a cloned/retinted vanilla prefab, with no custom models or asset bundles. This keeps the footprint small and avoids clashing with most other mods.

Known interactions with other mods:

  • ComfyQuickSlots — fully compatible as of v0.6.1, with a further fix in v0.6.7. ComfyQuickSlots expands the player inventory by a 5th row for armor + quickslot bindings; BiomeLords' Featherweight blessing (Fallen Valkyrie Lord) detects that layout and adapts its own extra-row math around it. Before 0.6.1, having both mods installed could crash on opening the inventory, spill equipped armor into a crate when switching blessings, or lose Featherweight's extra-row items on logout. Before 0.6.7, ComfyQuickSlots' own "find a free slot" routine only looked at the first five rows, so with both mods installed the Featherweight rows showed up and took hand-dragged items but auto-pickup, manual pickup and crafting output all reported "inventory full" — all fixed.
  • Chest/storage window placement — as of v0.6.5 this is no longer tied to mod detection at all. The window sits wherever you drag it (or wherever the UI.StorageUiOffsetColumns / StorageUiOffsetRows settings put it), and behaves identically with or without ComfyQuickSlots installed. Those two settings are local to each player and are never overwritten by a server.
  • Shudnal ExtraSlots and AzuExtendedPlayerInventory — as of v0.6.2, detected automatically. Both of these mods grow the player inventory and manage that space themselves, so Featherweight no longer tries to add its own rows (or resize the inventory window) when either is installed — you still get the blessing's raised carry-weight cap, just without the extra-row buff, since these mods already provide extra slots of their own.
  • Other inventory/UI mods that resize, rename, or otherwise hook the player inventory grid ha

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_ValheimValheimModding-Jotunn

檔案與校驗

檔案名稱
BiomeLords-0.6.15.zip
檔案大小
207.2 KiB