AstralSkies

版本 v0.5.7·更新於 2026-10-02

Astronomical skies, lunar phases, eclipses, Milky Way, meteors and raid blood Moons. 14 constellation guides plus Summer Triangle, reticle identification and persistent F8 controls in English, French,

模組介紹 作者原文

Astral Skies — Zephyrfit

An animated astronomical sky for Valheim: catalogue stars, identifiable planets,

lunar phases, a structured Milky Way and regular meteor showers. A nocturnal raid

brings a full copper blood Moon, with a 15× reference-disc diameter setting by default.

0.5.7 — public beta. Shared forced events require in-game multiplayer validation. Built for skywatching, from subtle astronomy-inspired

nights to a spectacular fantasy sky. Open F8 to make it yours.

Installation

Install AstralSkies by Zephyrfit from the Valheim catalogue in Gale, then

launch the modded game. BepInEx is the only declared dependency; players do not

need the.NET SDK or the source kit.

| Installation | Result |

|---|---|

| Client only | Personal sky, astronomy and F8 settings |

| Server + participating clients, same version | Shared nocturnal raid signal, blood Moon and admin-forced sky events |

| Player without AstralSkies | Original sky |

For manual installation, extract the package's BepInEx folder into your existing

BepInEx game installation. Keep only one AstralSkies DLL. If you previously used

a local development copy, remove its mod entry before installing the catalogue

release; retain BepInEx/config/com.zephyrfit.astralskies.cfg for your preferences.

Dedicated-server instructions are included in SERVER_INSTALL.md.

New in 0.5.7 — local tests and shared server events

Choose the scope explicitly. Enable the console and obtain native devcommands

permission using your existing setup. For shared events, install 0.5.7 on the

server and every participating client, and use an account in the server admin

list. Client-side cheat permission alone does not grant server control.

| Phenomenon | Local visual test | Shared server event |

|---|---|---|

| Blood Moon, at night | as_event blood 60 | as_event_global blood 60 |

| Lunar eclipse, at night | as_event lunar 60 | as_event_global lunar 60 |

| Solar eclipse, by day | as_event solar 60 | as_event_global solar 60 |

| Stop this mode | as_event off | as_event_global off |

| Read server event status | — | as_event_global status |

Duration defaults to 60 seconds and accepts 5–600. Shared state reaches all

connected updated clients, including late joiners, with the remaining duration.

Forced blood Moons use the normal copper lighting and native storm-sea setting

(BloodMoonStormSea, enabled by default); they do not spawn raid creatures.

Local tests remain visual only and do not change anyone else's sky or the waves.

The server checks its own day/night and horizon conditions. A client's local

tod override cannot change those conditions. World time and the natural lunar

calendar are not modified. Forced eclipses hold the aligned preview geometry;

they are not a full first-to-last-contact animation. Personal F8 rendering

options still apply, so enable the Moon/eclipses/coherent cycle to see them.

A shared event ends on timeout, global off, an incompatible day/night change,

or server/world restart. It is not saved across restarts. A real raid blood Moon

takes priority over a forced eclipse; off never ends the actual raid. Shared

events take priority over local tests. Disconnecting the initiating admin does

not cancel the timer. If server state is lost, clients drop shared effects after

the 25-second freshness timeout. No new plugin dependency is added; ordinary

viewers do not need Server Devcommands.

The server checks each direct request against the live connection and native

admin list, with bounded durations, replay protection and request throttling.

Offline multi-client tests pass; real dedicated-server validation is still

required. The user confirmed the previous 0.5.6 local commands work in game.

History: 0.5.6 — console permission fix

Fix the false “enable devcommands” rejection introduced in 0.5.5. Its extra

permission check incorrectly treated Terminal.m_terminalInstance as static; it is

an instance property. The command now checks its actual ConsoleEventArgs.Context,

and active previews c

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_Valheim

檔案與校驗

檔案名稱
AstralSkies-0.5.7.zip
檔案大小
29.2 MiB