Arena Combat

版本 v0.1.13·更新於 2026-10-10

Build an Arena Coordinator to summon progression-unlocked enemies. Choose stars, practice for free, or earn loot using regenerating reserve tokens. Includes multiplayer cleanup and configurable arena

模組介紹 作者原文

Arena Combat

Build an Arena Coordinator, choose an opponent, and turn your own arena into a place to practice combat or farm monster resources.

The Coordinator uses Valheim's T.W.I.G. model and stands still. Its searchable opponent menu follows your world's boss progression and offers 0, 1, or 2 stars. Practice is always free; loot fights spend a reserve that replenishes automatically.

Features

  • Unlock enemies by world progression: defeating The Queen opens Ashlands opponents. Earlier biomes remain available.
  • Bosses and minibosses are excluded, including Lord Reto and Hildir encounter enemies.
  • Duplicate enemy variants are consolidated. Dvergr variants appear at their native biome tiers.
  • Search and biome filters, trophy icons where available, clear selected options, and fast mousewheel scrolling.
  • One encounter per Coordinator, with a five-second overhead countdown.
  • Free Practice fights at every star level, with no item drops or trophies.
  • Loot rewards fights use regenerating reserve tokens, with discounts for older biomes.
  • Automatic silent cleanup when players leave, or when an arena enemy kills the last nearby player.
  • Arena enemies cannot be tamed, commanded, saddled, or bred.
  • Coordinators are invulnerable by default; you can still remove them with the Hammer.

Installation

Install Arena Combat and its dependencies on the server and every client. Use the same Arena Combat version throughout your group. Mod Manager or r2modman, install the package and launch the profile modded. The manifest declares the required BepInExPack Valheim and Jötunn packages.

For a manual installation, install those dependencies first, then copy the ZIP's BepInEx folder into your game or server folder. Both ArenaCombat.dll and ArenaCombat.Core.dll must remain together under BepInEx/plugins/ArenaCombat.

Launch once to generate BepInEx/config/cheyenne.valheim.arenacombat.cfg.

Build and use

  • Equip the Hammer and open the Arena category.
  • Build Arena Coordinator with 10 Wood + 5 Stone, near a Workbench.
  • Interact with it, choose an enemy and star level, and select Practice or Loot rewards.
  • Press Summon enemy and prepare for the countdown.

Only admins or the local host can build Coordinators by default. Everyone can use them. The default world limit is ten; both restrictions are configurable.

A newly built Coordinator starts with zero tokens. You can use free practice immediately. Loot fights become available as its reserve fills.

Progression

Unlocks come from the world's boss defeat keys, rather than the player's current location.

| Latest defeated boss | Newly available opponents |

| --- | --- |

| None | Meadows |

| Eikthyr | Black Forest |

| The Elder | Swamp |

| Bonemass | Mountains |

| Moder | Plains |

| Yagluth | Mistlands |

| The Queen | Ashlands |

| Fader | Deep North, when supported by the installed game |

Earlier unlocked biomes remain available. Unknown modded enemies can be assigned a tier through EnemyTierOverrides; boss and friendly-creature exclusions still apply.

Tokens and loot

Each Coordinator stores up to 200 tokens and regenerates 5 tokens per real minute, including unloaded areas and server downtime.

Practice costs zero tokens, regardless of biome or stars, and produces no item drops or trophies.

With loot rewards enabled, the default base costs are 5 / 15 / 30 tokens for 0 / 1 / 2 stars, plus a 20-token loot surcharge. The total receives a 20-percentage-point discount for each biome tier behind current progression. Discounts stack linearly; five or more tiers behind is free. Fractional final prices round up.

For example, a two-star loot fight costs 50, 40, 30, 20, 10, or 0 tokens at 0, 1, 2, 3, 4, or 5 tiers behind.

Failed or abandoned countdowns are refunded. After an enemy successfully spawns, its tokens remain spent even if the encounter later despawns or ends in defeat. Removing and rebuilding a Coordinator starts a new empty reserve.

Encounter cleanup

  • After spawning

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

ValheimModding-Jotunndenikson-BepInExPack_Valheim

檔案與校驗

檔案名稱
Arena_Combat-0.1.13.zip
檔案大小
104.3 KiB