AdvancedTerrainModifiersCompatible

版本 v1.4.8·更新於 2026-09-13

Maintained AdvancedTerrainModifiers compatibility fork for current Valheim, Jotunn and EpicLoot.

模組介紹 作者原文

AdvancedTerrainModifiers Compatible

Quality of life building mod that improves how terrain manipulation with the hoe and cultivator works and adds new terrain manipulation tools.

Install this package instead of Searica-AdvancedTerrainModifiers. Do not load both packages: this compatibility build intentionally keeps the original BepInEx plugin GUID so existing configuration and multiplayer checks continue to work.

This GPLv3 compatibility fork is based on Searica's AdvancedTerrainModifiers 1.4.1 (e773c62). Ostrix maintains the compatibility release. It avoids the EpicLoot 0.13.x Player.Update Harmony conflict and restores custom terrain-operation synchronization when the installed Jotunn build lacks custom TerrainOp registration. Credit for the original mod and gameplay features belongs to Searica. Do not report fork-specific issues to the original author.

Version 1.4.8 targets Valheim 1.0, BepInEx 5.4.2350 and Jotunn 2.30.0. English and Russian gameplay text can be edited in Translations/TerrainTools//translations.json; external keys override the embedded defaults. If you edited the old path, move those files manually. Runtime compatibility must still be smoke-tested after each Valheim release.

Version 1.4.8

  • Refreshes projected terrain previews only after Valheim finishes positioning the placement ghost, removing the one-frame race that could make the gizmo jitter or jump after opening the inventory.
  • Restricts custom terrain RPC data and ownership claims to operations managed by this mod; malformed radii, powers and deltas are rejected instead of being applied.
  • Runs terrain reset only for the dedicated reset tool and skips player structures, non-player legacy modifiers and protected areas.
  • Makes the camera-scroll transpiler fail safely if a future Valheim update changes its target IL.
  • Loads editable translations from a TerrainTools-owned path, avoiding collisions in flattened mod-manager installs while retaining embedded English and Russian defaults.

Version 1.4.7

  • Reverts the terrain-restoration radius preview change that polluted shared overlay state and broke every tool preview after switching the build menu with Tab.
  • Restores the isolated square frame and cross preview for terrain restoration while retaining the embedded Gale-compatible translations from 1.4.6.

Version 1.4.6

  • Embeds and explicitly registers English and Russian translations so localization still works when a mod manager flattens the package folders.
  • Makes the terrain-restoration preview circle and center marker follow the selected radius immediately.

Version 1.4.5

  • Uses one shared paint-mask bounds calculation for both square terrain painting and its preview.
  • Aligns the preview to Valheim's rendered 65x65 paint-mask texels instead of the mismatched one-metre vertex-grid inverse.
  • Shows a bright core frame plus a wider translucent frame for the texture-filtering feather; mip filtering can still soften the edge at distance.
  • Uses the proven paint-mask preview for level and raise tools so their frames match the visible square.
  • Shows matching base and target footprints for precise raising, centered on the height vertex actually modified by Valheim; square vegetation restoration also uses the shared paint preview.
  • Prevents precision paint, raise and smooth operations from reporting a zero effective radius after their sentinel is applied.

Version 1.4.4

  • Preserves precision height, radius, hardness, smoothing and paint settings through Valheim 1.0 terrain-operation RPC serialization.
  • Restores custom TerrainOp registration after world reloads and provides an idempotent fallback when the installed Jotunn build does not register custom terrain operations.
  • Fixes terrain restoration across Heightmap boundaries and removes legacy TerrainModifier objects inside the selected area.
  • Adds adjustable restoration radius with Alt + mouse wheel; the frame and center marker now scale together.
  • Prevents camera zoom while changing radius or

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_ValheimValheimModding-Jotunn

檔案與校驗

檔案名稱
AdvancedTerrainModifiersCompatible-1.4.8.zip
檔案大小
220.0 KiB