AdaptiveCreatureScaling

版本 v1.3.2·更新於 2026-09-26

Fixes enemy health and damage at the configured maximum equipment-upgrade difficulty tier.

模組介紹 作者原文

Adaptive Creature Scaling

Adaptive Creature Scaling fixes Valheim enemies at the difficulty intended for

maximum-upgrade equipment. It does not reduce enemy scaling for lower-geared players;

those players must improve their equipment before fighting the same enemies comfortably.

Default behavior

  • Every hostile creature permanently uses the detected maximum-upgrade difficulty tier.
  • Creatures have 3x maximum health and deal 2x damage by default.
  • Scaling does not change when stronger or weaker players approach or leave.
  • A monster keeps the same health percentage when its scaled maximum is initialized

or recalculated after a server configuration change.

  • Bosses scale by default. Tamed creatures and players never scale.
  • Vanilla star-level and multiplayer difficulty modifiers remain active; this mod

adds its fixed maximum-equipment scaling on top of them.

When Potential Draught is installed, the mod automatically reads its live Forge

upgrade cap. The maximumitemquality command therefore changes both the

upgrade ceiling and creature tier without rebuilding either mod. If Potential Draught

is absent or automatic detection is disabled, MaximumItemQuality is used as the fallback.

The default 3x-health and 2x-damage values are calibrated at reference quality 25.

A cap above 25 extrapolates that same per-level curve instead of keeping the old

fixed multipliers. For example, with baseline quality 4, a cap of 50 produces about

5.38x health and 3.19x damage. Player equipment quality is deliberately not inspected.

Starred bosses

Every naturally spawned unstarred boss receives one persistent roll:

  • 10% chance to become a one-star boss
  • 2% chance to become a two-star boss
  • 88% chance to remain unstarred

The two-star roll is evaluated first. Boss levels already assigned by developer

commands, another mod, or saved data are preserved. Vanilla star bonuses stack

with this mod's fixed creature multipliers, so starred bosses are substantially

more dangerous.

Server-synchronized configuration

  • BaselineItemQuality = 4
  • AutoDetectUpgradeCap = true
  • MaximumItemQuality = 25 (fallback)
  • ReferenceItemQuality = 25
  • MaximumHealthMultiplier = 3
  • MaximumDamageMultiplier = 2
  • ScaleBosses = true
  • Boss Stars.Enabled = true
  • Boss Stars.OneStarChancePercent = 10
  • Boss Stars.TwoStarChancePercent = 2

Jotunn synchronizes these values from the server. Install the same mod version on

the server and every client.

Installation

  • Install BepInExPack Valheim 5.4.2350 or newer.
  • Install Jotunn 2.30.2 on the server and every client.
  • Put AdaptiveCreatureScaling.dll in

BepInEx/plugins/AdaptiveCreatureScaling/ everywhere.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_ValheimValheimModding-Jotunn

檔案與校驗

檔案名稱
AdaptiveCreatureScaling-1.3.2.zip
檔案大小
205.5 KiB