VRisingTextureReplacer
This is a framework that enables player texture replacement in V Rising single player. Included are a few sample textures.
模組介紹 作者原文
V Rising Texture Replacer
This is a framework that enables player character texture replacement in V Rising.
Included are a few sample textures.
This mod is meant for single player!
The changes are client side only, so they will probably not be visible to other players in multiplayer,
unless everyone uses the same replacement textures. Even then, I have not tested this mod in multiplayer,
so I cannot guarantee it will work without issues.
Requirements
BepInEx 1.733.2
Installation
- Put the DLL along with the Textures folder, and replacement textures in it, into the BepInEx plugins folder.
- The plugin will create a config file in the BepInEx config folder.
This file is meant for toggling info logging of this plugin.
The default setting is "false". If you have any issue, set it to "true".
Errors and warnings will be logged regardless. The additional info tells you if and what textures have been replaced.
The info logging is disabled by default to avoid spamming the log file, but it can be helpful for debugging.
Creating Custom Textures
- Assets are in VRising\VRising_Data\StreamingAssets\ContentArchives
- AssetStudio for browsing and finding assets and their archives that contain them
- AssetRipper for extracting assets. (AssetStudio has issues with extracting normal maps!)
- UABEA sixth release for replacing assets. The sixth release of UABEA works.
The seventh release is unstable, do not use! I have not tested UABEA for extracting assets.
Save any edited texture as PNG. The plugin will convert it to the correct format when loading it, either DXT5 or DXT5 linear depending on the texture type.
Technical details
The plugin works by loading the replacement textures into memory and then patching the game's skinned mesh renderer.
The replacements happen when the player changes equipment. I hooked HybridEquipmentSystem because it ticks every frame on the client.
I diff the Equipment component because HybridCurrentEquipment (which I suppose registers equipment changes)
lives on a separate entity that's not in the player's GameObject map.
Credits
Claude Opus 4.7 Adaptive for helping with the code and providing guidance on how to implement the texture replacement.
License
This project is licensed under the AGPL-3.0 license.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。