VRisingServerApiPlugin
Http Api plugin framework used to add new routes to a V Rising Server existing HTTP API
模組介紹 作者原文
VRisingServerApiPlugin
VRising Server API used to expose new HTTP Routes
Configuring the server
In the ServerHostSettings.json file of the VRising server, you have to activate the API:
{
"API": {
"Enabled": true,
"BindAddress": "*",
"BindPort": 9090,
"BasePath": "/",
"AccessList": "",
"PrometheusDelay": 30
}
}
Then, you have to put the DLL of this plugin in the plugins directory of the BepInEx folder on your server. In the logs,
you will be able to see the new routes created.
You can then call the routes using another program or something like Postman to query the available endpoints.
How it works
You can find two working examples on how the endpoints are exposed through the VRising Server HTTP API in the endpoints
folder of the project.
I have implemented a few basic GET and POST methods for two endpoints: clans and players
The API is capable of parsing url params, query params and JSON Bodies. Only JSON bodies are supported and the
Content-Type=application/json must be present in the header of the HTTP request.
For url params, I am using regex groups to match by name.
For the endpoint /players:id where id is an integer that match a userIndex in the game, the endpoint is declared the
following way:
[HttpGet("/(?[0-9]*)")]
public PlayerApiResponse GetPlayerDetails([UrlParam("id")] int userIndex)
The regex use a group called id that match any number, and it is mapped to the userIndex parameter of the method by
using the "id" param name.
The plugin will try to cast the url params, query params and request body to the parameter type of the method. See for
example the update clan name method:
[HttpPost(@"/(?[0-9a-fA-F]{8}\b-[0-9a-fA-F]{4}\b-[0-9a-fA-F]{4}\b-[0-9a-fA-F]{4}\b-[0-9a-fA-F]{12})/updateName")]
public GetClanResponse UpdateClanName([UrlParam("id")] Guid clanId, [RequestBody] UpdateClanNameBody? body)
The url param id is parsed as a Guid, and the RequestBody is used as the base class to deserialize the JSON of the body
received. The regex used in the HttpPost definition is a regex that match an uuid.
Using the plugin as a dependency
The CommandRegistry expose a public method RegisterAll. Import the DLL of the project as a dependency to your own
plugin,
then declare some API endpoints using the Attributes declarations explained above, and then call the following method to
register your assembly:
CommandRegistry.RegisterAll();
Thanks
- Infinite thanks to DarkAtra project on his discord bot
for the inspiration on how to do this
- Thanks to deca for all his work and for the github workflows I used
from VampireCommandFramework
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: