Uriel
A host of server-side QoL enhancements: collect & place world objects into your castle, hot-swap stairs without demolishing, share specific chests or prison cells publicly. Each feature admin-toggleab
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模組介紹 作者原文
Uriel, Lord of Hosts
A server-side umbrella mod for V Rising dedicated servers — a host of
independent, admin-toggleable quality-of-life enhancements and structural fixes.
⚠ Heads-up before you install
Pre-1.0 — in active development. Test it first; don't roll it out broadly on a
busy live server until you've vetted it yourself. Uriel is pre-release and
evolving quickly. The features below are implemented and tested in local and
dedicated development/test-server environments — not yet on a live production
server. This is a server-side mod still under development: by running it you
are helping test it, and you take that risk on yourself. Please back up your
server save before adding any new mod, and ideally trial Uriel on a test server
(or a quiet plot) first. Commands, config keys, and behavior may still change
before 1.0.
Every feature is independently toggleable. If any one component feels
unstable, you can turn just that part off in the config (each feature has its
own Enabled switch) and keep using the rest — you never have to disable Uriel
wholesale. See the per-section notes below and the Configuration table.
Found a bug or have an idea? The fastest way to get a fix into the next
release is the The Shadow Realm Discord —
that's the primary bug-report and feedback channel. Written-up GitHub issues are
welcome too.
Repo:
Status: pre-1.0 public testing · server-side only · several feature groups
live today, more sub-mods planned under the Uriel umbrella.
What it does
Uriel is never all-or-nothing: every feature ships behind its own config
switch, and all sharing/editing is per-object opt-in — nothing is ever
shared or changed server-wide on your behalf.
🏺 Object Spawning (collect & place world objects)
Bring world objects the build menu never offers into your castle — resource
nodes, world chests, breakable crates and urns, and decorative props from across
the map (GloomRot, Cursed Forest, dungeons, ruins). Spawn one at your aim point —
or at your own location with the here flag (handy from a UI button) — inside
your own plot; it's indestructible and decay-proof by default, and you
move/rotate/remove it with.uriel move.uriel rotate.uriel despawn.
If an object sits floating or half-buried, nudge its height with.uriel raise.uriel lower — or, as an admin, set a permanent per-object correction with.uriel objcfg yoffset so it always sits flush.
Everything you place persists across restarts and is cleaned up automatically —
during play, within a couple of minutes — if its castle is ever abandoned or
destroyed (and you can't keep building on a plot you've given up).
Choose how durable it is with optional spawn flags: breakable (raids and
decay can destroy it), smashable (you can destroy it by hand too), or
respawn (it automatically comes back after being destroyed — until its castle
is gone or you.uriel despawn it). Mix them, e.g. `.uriel spawn 0
smashable respawn`.
Collect them by playing (Discovery mode). You unlock an object by destroying
one in the world — chop a tree, smash a crate, break an ore vein — with an
admin-set chance to "learn" it..uriel unlocks shows your collection and
percentage;.uriel catalog browses everything that exists;.uriel notify on|off
toggles the unlock messages. Roughly half of all objects can't be destroyed — those
unlock when you hit 100% collection, defeat Dracula (finish the game), or per
boss via an admin-curated map. Admins choose the model (or turn it off), can set a
build cost, block specific objects, and grant objects directly.
How it's managed: spawned world objects are placed and moved with the.uriel
commands above, not the vanilla build menu (an engine limitation — the game won't let
arbitrary world objects be selected in build mode). The optional Raphael companion
mod (formerly BloodCraftHub) can present a point-and-click palette UI.
Admins can put rules on player spawning. Set a per-object or global limit on ho
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: