LongChat
Send longer V Rising chat messages with automatic reconstruction for other LongChat users.
模組介紹 作者原文
LongChat
LongChat lets V Rising players send longer chat messages without the game cutting them off at the normal chat box limit.
When a message is too long for V Rising to send normally, LongChat quietly sends it in safe pieces and reconstructs it for other LongChat users. The goal is simple: longer messages should appear as one readable chat message, not as chopped-up fragments.
Features
- Send longer messages in Global, Local/Region, and Clan chat.
- Reconstruct long messages into a single chat row for other LongChat users.
- Show reconstructed overhead speech bubbles for local chat.
- Preserve Unicode text, including accented characters, CJK text, Cyrillic text, and emoji.
- Avoid splitting slash-style commands, so commands keep their normal behavior.
- Leave normal system messages, colored messages, whispers, and short chat messages on the game's native path.
Requirements
- V Rising
- BepInExPack V Rising 1.733.2
- LongChat installed by both the sender and receiver for reconstructed long messages
Players without LongChat can still see the message pieces, but they will appear as readable [[LC1|...]] transport fragments instead of one reconstructed message.
Installation
Mod Manager
Install LongChat App or a compatible mod manager. The required BepInEx dependency will be installed automatically.
Manual
- Install BepInExPack V Rising.
- Copy LongChat.dll into:
/BepInEx/plugins/
- Launch the game once to generate the config file.
Configuration
The config file is created at:
BepInEx/config/com.yssena.longchat.cfg
Useful settings:
- MaxInputCharacters: maximum characters accepted in the chat box.
- SendDelayMilliseconds: delay between transport pieces.
- EnableGlobal, EnableLocal, EnableClan: enable or disable supported channels.
- EnableOverheadReconstruction: show reconstructed overhead bubbles for local chat.
- EnableOverheadWrapping: wrap reconstructed overhead bubbles across multiple lines.
- MaxOverheadCharacters: cap the overhead bubble text length while keeping the full message in chat.
- DisableSplittingForCommands: keep oversized commands from being split.
Compatibility Notes
- LongChat is client-side.
- Both players need LongChat to see long messages reconstructed into one chat row.
- Whispers are not currently split.
- Short messages use the normal V Rising chat behavior.
- If LongChat cannot reconstruct a message, it will fail visibly rather than silently hiding chat content.
Support
If something looks wrong, enable these settings, reproduce the issue, and share the relevant BepInEx/LogOutput.log lines:
[Debug]
LogTransportDiagnostics = true
LogIncomingRawMessages = true
LogPatchDiscovery = true
Disable raw logging after testing, because it can include private chat text.
License and Attribution
LongChat is available under the PolyForm Noncommercial License 1.0.0.
You may use, study, modify, fork, and redistribute LongChat for noncommercial purposes, provided that the license terms and required notices remain included.
Required Notice: LongChat was originally created by Yssena Azureblood (@yssena_azureblood).
Required Notice: Copyright © 2026 Yssena Azureblood.
Commercial use requires prior written permission from the copyright holder. Examples include:
- Paid downloads or redistribution
- Monetized or advertisement-supported mirrors
- Inclusion in paid mod bundles
- Resale or commercial repackaging
- Use as part of a commercial product or service
For commercial licensing inquiries, contact yssenaazureblood@gmail.com.
The LongChat name, icon, package identity, and official branding remain associated with the official project. Modified versions must clearly identify themselves as unofficial forks and must not imply that they are official releases or endorsed by the original creator. Forks may accurately state that they are based on LongChat and must preserve the required creator notices.
LongChat is an unofficial community mod and is not affiliated with
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: