FatedGates
Server-side V Rising mod for persistent public waygates, reveal zones, portals, and map icons.
模組介紹 作者原文
FatedGates
Server-side V Rising mod for custom waygates, public waygates, reveal zones, portals, and map icons.
FatedGates is an extended fork of KindredPortals. It includes the original portal/map-icon/waygate functionality, plus public waygates, persistent reveal zones, save-scoped config, and command shorthands.
Features
- Create custom discoverable waygates
- Create public waygates that unlock for all players
- Reveal small map areas so public waygates appear on the normal teleport map
- Persist public waygates and reveal zones across restarts
- Spawn linked portals
- Spawn map icons
- Use short command aliases
Installation
Install as a server-side BepInEx plugin.
- Install BepInExPack for V Rising.
- Install VampireCommandFramework.
- Place FatedGates.dll in BepInEx/plugins/FatedGates.
- Restart the server.
Logs are written to:
BepInEx/LogOutput.log
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Quick Start
Create a public waygate:.wg cp "Market"
Reveal the area around it so players can use it from the normal teleport map:.rv c 2
List public waygates:.wg lp
Delete public waygate #1:.wg d 1
Important Note About Public Waygates
Unlocking a waygate makes it available on the respawn map, but it may not appear on the normal teleport map unless the surrounding area is revealed.
That is why the recommended public waygate workflow is:.wg cp "Name".rv c 2
Commands
Waygates:.waygate.wg
| Command | Shorthand | Usage | Description |
| ----------------- | --------- | ------------------------------- | --------------------------------------------------- |
| create | c |.wg c [waygatePrefab] | Create a normal discoverable waygate |
| createpublic | cp |.wg cp [name] [waygatePrefab] | Create a public waygate |
| teleportclosest | tc |.wg tc | Teleport to closest spawned waygate |
| destroy | d |.wg d [publicWaygateIndex] | Destroy closest waygate, or public waygate by index |
| listpublic | lp |.wg lp | List saved public waygates |
Reveals:.reveal.rv
| Command | Shorthand | Usage | Description |
| --------- | --------- | ------------------------ | ---------------------------------------- |
| zone | z |.rv z [radius] | Add reveal zone by bitmap coordinates |
| here | h |.rv h [radius] | Add reveal zone at your position |
| closest | c |.rv c [radius] | Add reveal zone at closest waygate |
| list | l |.rv l | List saved reveal zones |
| remove | rm |.rv rm [index] | Remove reveal zone by index, or closest |
| apply | a |.rv a | Apply all reveal zones to online players |
| pos | p |.rv p | Show world and reveal bitmap position |
Portals:.portal.port
| Command | Shorthand | Usage | Description |
| ----------------- | --------- | ------------------- | ------------------------------------ |
| start | s |.port s [mapIcon] | Start a portal connection |
| end | e |.port e [mapIcon] | Finish and connect the portal |
| teleportclosest | tc |.port tc | Teleport to closest spawned portal |
| destroy | d |.port d | Destroy nearby portal and connection |
Map Icons:.mapicon.mi
| Command | Shorthand | Usage | Description |
| --------- | --------- | ----------------- | ------------------------------------ |
| create | c |.mi c | Create a map icon |
| destroy | d |.mi d | Destroy map icon you are standing on |
| list | l |.mi l | List available map icon prefabs |
Reveal Radius
| Radius | Use |
| --------- | ---------------------------------------------------------------- |
| 1 | Very tight reveal; target should remain inside the revealed area |
| 3+ | Larger visible patch |
| 50-100 | Reveal whole regions |
| 200-400 | Reveal most or all of the map |
Configuration
Persistent data is saved per world save:
BepInEx/config/FatedGates//PublicWaygates.json
BepInEx/config/FatedGates//PublicRevealZones.json
Notes
Reveal zones only reveal map areas; removing a reveal zone does not re-fog the map for players who already received it.
Players who are already online may need to relog before newly revealed areas appear on their client.
Credits
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: