CrimsonQuest
Questing System
模組介紹 作者原文
CrimsonHunt
Server side only mod for a questing system in V Rising
WARNING: This is not a simple mod to configure and honestly it is quite tedious. I eventually plan to create a standalone system (JSONRising) that will allow creating quests easily; as well jsons for other Crimson mods.
NOTE: This mod is not finished. There is a lot of functionality in quests that does not work.
Currently the following quest types and goals are implemented: Daily & Weekly Quests targetting Mob, VBlood, and PVP Kills.
With CrimsonQuest you can create daily and weekly quests for players for a wide varity of objectives. Have they kill specific mobs, v bloods, each other, factions, gather materials, or even story quests to give your world a plotline!
Planned Expansions of the System:
- Story Quests: One time quests that can provide plot, teach mechanics, or even introduce other mods to players.
- World Quests: These are quests of which every player contributes to progress, good for world bosses
- Timed Quests: These are your typical MMO style quest that triggers when a player is doing something specific or goes somewhere
- Faction Objective: Setting quests to target specific factions of mobs
- Gather Objective: Setting quests to retrieve a specified amount of a item
- Mod Objective: Setting quests to perform an action that is part of another mod
Installation
- Install BepInEx
- Install Bloodstone
- Install Bloody.Core
- Extract _CrimsonQuest_ into _(VRising server folder)/BepInEx/plugins_
Configurable Values
[Config]
Enable or disable the mod
Setting type: Boolean
Default value: true
EnableMod = true
The max amount of daily quests a player can complete in one day
Setting type: int
Default value: 5
MaxDailies = 5
The max amount of weekly quests a player can complete in a week
Setting type: int
Default value: 3
MaxWeeklies = 3
The day weeklies reset, 0 - Sunday, 1 - Monday, and so on
Setting type: int
Default value: 1
ResetDay = 1
The hour on which Daily & Weekly resets in 24-hour time (0-23)
Setting type: int
Default value: 0
ResetTime = 0
The json structure for the quest_list.json is not very straight-forward. I will try and present the valid values you can use and explain the structure itself instead.
int ID // this is an id for the mod, start at 0 or 1 and have them all unique
string Name // This is the name of the quest that players will see
string Description // A description of the quest
QuestType Type // Reference the QuestType object below
QuestTarget Target // Reference the QuestTarget object below
Tuple MinMaxLevel // This is two numbers to be set as valid levels. This quest will only be giving to players between these.
List Rewards // This is a list of Reward that will be giving to the player on completion. Reference Reward object.
DAILY = 0,
WEEKLY = 1,
TIMED = 2, // not yet supported
WORLD = 3, // not yet supported
STORY = 4 // supported, but not to the point I'd like
QuestTargetType Type // reference QuestTargetType below
int GUID // the ItemHash of the target
int Amount // how many of the target the player must accomplish
ItemFetch = 0, // not yet supported
MobKill = 1,
PlayerKill = 2,
VBloodKill = 3
int GUID // ItemHash for this reward
int Quantity // how many of the item to give as reward
Support
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安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: