WeaponVariantBinds
Lets you create custom weapon cycles, allowing you to have finer control of your weapon switching.
模組介紹 作者原文
WARNING
Updated for ULTRA_REVAMP. As of writing, you must have HideManagerGameObject set to true in BepInEx.cfg.
Raise an issue on the github project or contact me at discord preferably through the New Blood discord ultrakill-modding channel at: daemon8363
This mod will probably conflict with other mods that add or remove weapons.
OVERVIEW
This mod aims to solve issues such as: fast shotgun swapping when a jackhammer is also in your cycle, and not being able to instantly select any specific weapon
(slot and variation). This mod can help reduce the number of clicks required to do some actions and prevent possible mistakes caused by confusion
when switching weapons.
The mod does this by giving users the ability to create custom weapon cycles that can contain weapons in any order, in any amount (up to a hundred), and from any
weapon type.
This mod overrides vanilla weapon switching functionality, which lends itself to weapon mod conflicts.
HOW IT CAN BE USED
The vanilla weapon cycles are included. In the advanced options in the weapon cycle, you may choose to ignore weapons in the cycle. To create a bind for the weapon you ignored, you will need to create a weapon cycle of length 1 for it.
Weapon cycles of length 1 can be used to create a bind for a specific weapon (slot and variation).
Weapon cycles of length 2 will behave how you expect. I find these to be much more manageable than weapon cycles of length 3.
Weapon cycles of high length can be used to plan out combos, which might be useful to speedrunners.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: