ULTRASTATS
Stat tracking, stat viewing, performance analysis, and run logging for ULTRAKILL. (UPDATE ID: FEATHER)
截圖 共 3 張
模組介紹 作者原文
ULTRAKILL doesn't track run stats, this fix.
ULTRASTATS
ULTRASTATS is an all-in-one stat tracking, performance analysis, and data collection mod for ULTRAKILL.
Whether you speedrun, high round Cybergrind, play custom levels, or just want a better record of how you play, ULTRASTATS saves your run data and allows you to browse it in-game.
ULTRASTATS currently supports:
- Campaign run logging
- Cybergrind run logging
- Custom level run logging through Angry Level Loader
- A SQLite backed database for faster filtering, sorting, migration, and future analysis
- An in-game main menu UI with INFO, STATS, and PLOTS tabs
- A STATS tab for browsing saved runs without opening the raw database
- A FILTERS window for narrowing down the displayed runs
- An ANALYSIS window for averages, best values, standard deviations, and other useful summaries
- PluginConfigurator options for data storage, logging preferences, menu behavior, UI defaults, and startup notices
Current Version
This plugin is currently on v0.1.2.
v0.1.0 is the first SQLite based release of ULTRASTATS. Older versions stored runs in many.jsonl files spread across difficulty, mode, campaign, and custom-level folders. New versions store runs in one database file:
ultrastats.db
Old.jsonl data can be migrated automatically. See Updating From Older Versions before deleting any old ULTRASTATS files.
Screenshots
These are from v0.0.15, the layout may be slightly different now.
Cybergrind stats:
Campaign stats:
Custom level stats:
The exact columns shown depend on the selected mode and filters. ULTRASTATS converts stored values into readable dates, times, waves, ranks, flags, level names, and difficulty names whenever possible.
Features
Run logging
- Saves Campaign, Cybergrind, and Custom level runs
- Stores all new run data in a SQLite database
- Uses a queue/save flow designed to reduce endscreen overhead
- Uses backup data from the game's stats display when FinalRank endscreen data is unusable
- Supports custom difficulties instead of clamping difficulty values to only the base game range
- Lets you enable or disable Campaign, Cybergrind, and Custom logging independently
- Can optionally let you discard a pending endscreen run with a configurable key
In-game UI
- Adds a main menu button that opens the ULTRASTATS UI
- Includes INFO, STATS, and PLOTS tabs
- Lets you choose which tab opens by default
- Lets you choose the main menu button corner
- Lets you choose the default STATS difficulty
- Lets you browse runs by mode, difficulty, save slot, layer, bundle, and level
- Includes a separate FILTERS window for more detailed filtering
- Includes a separate ANALYSIS window for summaries of the currently displayed runs
- Uses rank/flag coloring to make special runs easier to notice
- Avoids showing the user's full OS username in displayed source paths
Data and analysis
- Stores runs in ultrastats.db
- Automatically creates the database when needed
- Can migrate older.jsonl data into SQLite
- Keeps old.jsonl files after migration instead of deleting them automatically
- Stores campaign/custom ranks in a compact encoded format
- Stores run flags as bit flags instead of many separate boolean columns
- Removes redundant points earned logging because points can be derived from other saved values
- Keeps custom level support optional so ULTRASTATS still works without Angry Level Loader
Requirements
Required:
- BepInEx
- PluginConfigurator
Optional:
- Angry Level Loader for custom level support
If Angry Level Loader is not installed, ULTRASTATS still works for Campaign and Cybergrind. Custom level logging is simply unavailable.
Installation
If you already have a working ULTRAKILL mod setup, install ULTRASTATS like any other BepInEx plugin.
Quick install
- Install BepInEx for ULTRAKILL.
- Install PluginConfigurator.
- Drop the ULTRASTATS plugin files into:
ULTRAKILL\BepInEx\plugins\
- Launch ULTRAKILL.
- Confirm the mod loaded by checking the BepInEx console or l
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: