ULTRAKILL MUSTNT LIVE
My take on the currently unreleased ULTRAKILL Must Die difficulty
模組介紹 作者原文
ULTRAKILL Mustn't Live
My take on the currently unreleased ULTRAKILL Must Die difficulty.
Work in progress.
Usage
All changes are applied universally.
Therefore to play the new difficulty, simply select Brutal difficulty with the mod enabled.
Of course, you can play the mod on lower difficulties as well, if you want to experience the behavioural changes without the ludicrous speed.
Current features
All changes are relative to Brutal difficulty
General changes
- Hard damage multiplier set to 50%
- Non-homing projectile speed doubled
- Homing projectile turning speed doubled
- Enemy projectiles (including Schism beams) won't damage enemies unless parried or redirected by explosions
- Enemy-caused explosions won't directly damage enemies (but can still light susceptible enemies on fire)
Malicious Face changes
- Projectile cooldown and beam charge made much faster
- Enrage when covered in gasoline
- Enragement fixed to work independent of health
- Every other beam attack is unparryable
- Beam attack parry window lowered from 0.5s to 0.25s
Cerberus changes
- Orb projectiles now bounce several times, creating a shockwave and explosion with each bounce
- Orb projectiles are no longer affected by enemy-caused explosions
- Cerberi enrage when another Cerberus reaches half health
- Stomps gain an additional vertical shockwave
- Dashes gain an alternating diagonal shockwave
- Enraged Cerberus gets an additional dash which creates a horizontal shockwave
- Inter-dash cooldown is either 0.25s (75% chance) or 0.75s (25% chance)
- Enraged cooldown is always 0.25s
- Increased attack cooldown rate (2x for unenraged, 4x for enraged)
- Increased animation speed (1.2x for unenraged, 1.5x for enraged)
Guttertank changes
- Guttertanks enrage when their punches whiff
- Enraged Guttertanks fire enraged rockets, which have a much larger explosion
- Enraged rocket explosions can be mitigated by shooting them with a hitscan weapon, or hitting them with an impact hammer
- Guttertanks will start projectile-boosting mines at the player when the freezeframe is active
- The projectile-boost animation is like a regular Guttertank punch except that it can be parried, can't enraged the Guttertank, and can't make the Guttertank slip
- Mines can be parried multiple times
- Mines that were parried by someone other than the player can collide with the player
- Mines not parried by the player will not damage enemies (but can still light susceptible enemies on fire)
Install
Manually
- Install BepInEx if you don't have it already
- Go to the latest Release
- Download the dll and move it to ULTRAKILL/BepInEx/plugins
Using a mod manager
- Get the latest version
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
前置依賴
下面這些內容需要先安裝,否則該模組不會生效:
BepInEx-BepInExPack