UltraFunGuns
Made by Hydraxous. Goofy wacky weapons mod!
截圖 共 8 張
模組介紹 作者原文
t# UltraFunGuns
An ULTRAKILL mod with fun weapons!!
Disclaimer
Almost all the weapons are ridiculously overpowered as the balance has not yet been refined. The weapons may be re-balanced properly when most of the weapons are done. For now it's just for fun so try not to take it too seriously.
Also as of the Fraud update, portals don't work with UFG weapons and I don't know if I will add it or not.
If you're feeling generous;)
Changelog 1.3.5
- Update version to fix bug causing invalid out of date pop-up
Changelog 1.3.4
- Recompiled mod with new GunControl.SwitchWeapon method signature that was changed with the new Ultrakill version
Changelog 1.3.3
- Fixed directory error that prevented loading.
Changelog 1.3.2
- Updated for Patch 15
- Fixed Colossal Hammer default settings to function
- Fixed style formatting errors
- Moved data folder into BepInEx/config/UltraFunGuns
Weapons
Sonic Reverberator
Sonic Reverberator - Kinetic weapon
The Sonic Reverberator is a device built around a strange artifact which seems to hold an untold amount of energy.
After charging the device and exciting the artifact, this device is capable of unleashing a MASSIVE amount of energy in devastating shockwave.
Click image for Demo Video ^^
However, it's best to be careful. Overcharging this weapon could have disasterous consequences and it will need to cool down for a while.
To use the weapon, hold Primary Fire to charge it and press Secondary Fire to release charged energy.
EGG
EGG - Throwable device
The EGG in the correct hands can be absolutely devastating. Nobody understands where it came from, but it's here.
The EGG can be thrown or dropped below you. When the EGG is airborne, you can shoot it for an EGGSPLOSION which will hurl more EGG at nearby enemies.
Click the image for Demo Video ^^
To use the weapon, you can press Primary Fire to throw an egg and Secondary Fire*to drop it below you without inheriting your speed.
Focalyzer V1
Focalyzer V1 - Energy weapon
The Focalyzer functions by focusing a weak laser beam into a specialized crystal which amplifies it's wavelength allowing it to deliver massive energy streams at vast distances. UNRELATED FUN FACT: The scientist who created it was apparently vaporized along with 12 others at a dance party shortly after the device's invention.
Click the image for Demo Video ^^
To use the weapon, you can hold Primary Fire to fire the laser. The laser can be used to damage enemies by itself. However, by pressing Secondary Fire you can dispense one of the six Pylons from the weapon. When a Pylon is charged with a Focalyzer beam it will refract the beam in random directions. If several Pylons are within range of each other the Pylons will refract the beam to eachother dealing damage over an area.
Planned changes:
- N/A
ULTRABALLER
ULTRABALLER - Throwable Device
Crafted from the finest rubber or leather or... yeah we don't know. But it's bouncy!
Click for "demo" video ^
How to use:
You can throw the ball with primary fire. Alternatively you can charge your throw by holding primary fire and release for a stronger throw.
You can also softly throw the ball with secondary fire.
When the ball is in play, you can pull it towards you by holding secondary fire. Releasing secondary fire will send the ball away from you again.
You can shoot the ball with the revolver or parry it to excite it. When the ball gets excited it will attempt to find the nearest enemy and perform a homing attack at it.
Every time the ball bounces it increases it's speed and damage. While excited the ball will have even further increased speed and damage output.
Press K while the weapon is eqiupped to swap the skin on the ball between kickball and basketball.
Planned changes:
- None
Focalyzer V2
Focalyzer V2 - Energy weapon
The Focalyzer V2 is quite similar to it's predecessor. However, the main difference is that your pylons will now follow your command very carefully.
Demo video coming soon ^^
To use the weap
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: