Raylib CsLo

版本 v4.2.91·更新於 2026-09-03

Raylib-CsLo 4.2.0.9

模組介紹 作者原文

This mod provides Raylib-CsLo (4.2.0.9) as a shared dependency so individual mods do not need to bundle their own copy.

Raylib-CsLo is licensed under the Mozilla Public License Version 2.0

I, the user who released this mod, did not create or maintain Raylib-CsLo

Info

The following description is from the official Raylib-CsLo README.

Managed C# bindings to Raylib, a friendly 2d/3d game framework similar to XNA / MonoGame.

  • Win/Linux/OsX supported.
  • All Raylib features, including Extras bindings
  • raylib: Core features, including Audio.
  • rlgl: OpenGl abstraction
  • raygui: An Imperitive Gui
  • physac: A 2d physics framework
  • easings: for simple animations (Managed Port)
  • raymath: game math library (Managed Port)
  • Minimal bindings + convenience wrappers to make it easier to use.
  • Tested and verified ALL 100+ Raylib examples. These ported examples are available to you in the GitHub Repo
  • Requires unsafe for 3d workflows.
  • Supports net5+, Mono 6.4+, NetCore3+ (via netStandard 2.1)
  • Tested on Win10. User Reports Arch Linux works. Please test on other platforms and raise an issue if any problems occur.
  • A focus on performance. No runtime allocations if at all possible.
  • No intellisense docs. read the raylib cheatsheet for docs or view the 100+ examples
  • Full source code included in The GitHub Repository, including native sources, allowing you to compile for any platform you wish.
  • A Nuget package is avalable

Read more at

Why

The following description isn't from the Raylib-CsLo README.

You may be wonder why someone would release a game framework as a mod for an existing game. It is because this library allows any mod to create and manage its own windows (aslong as you run them on their own threads) and its what allows my splash screen mod to work at all. It may not be useful for most mods but just incase I'd rather package this as a seperate mod for others to use.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

檔案與校驗

檔案名稱
Raylib_CsLo-4.2.91.zip
檔案大小
2.1 MiB