FixPluginTypesSerialization

版本 v1.0.0·更新於 2026-04-07

Fixes custom Serializable structs and such stored in mod plugin assemblies not getting deserialized by the native Unity engine code.

模組介紹 作者原文

FixPluginTypesSerialization

Hook into the native Unity engine for adding BepInEx plugin assemblies into the assembly list that is normally used for the assemblies sitting in the game Managed/ folder.

This solve a bug where custom Serializable structs and such stored in plugin assemblies are not properly getting deserialized by the engine.

Installation

  • Copy the BepInEx/patchers/FixPluginTypesSerialization folder into your BepInEx/patchers folder.

Special Thanks

  • Horse for the original code base
  • 0x0ade for the NativeLibraryHelper class
  • knah
  • KingEnderBrine
  • Twiner
  • NebNeb for the icon

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

檔案與校驗

檔案名稱
FixPluginTypesSerialization-1.0.0.zip
檔案大小
110.4 KiB