Configgy
Library mod for configuring other mods!
模組介紹 作者原文
Configgy
A library mod for configuring plugin data at runtime.
Disclaimer
This mod does more or less nothing on its own.
I haven't got around to making proper documentation for it yet.
Example usage
public class MyPlugin: BaseUnityPlugin
{
private ConfigBuilder config;
private void Awake()
{
config = new ConfigBuilder("MyName.MyPlugin", "My Plugin");
config.BuildAll(); //Generates config menu from any Configgable attribute tagged static fields in your plugin.
}
}
public class MyBehaviour: MonoBehaviour
{
//All of these will be automatically initialized when config.Build is called.
[Configgable]
private static float myFloat = 4f;
//A path and display name are optional.
[Configgable]
private static ConfigToggle myToggle = new ConfigToggle(true);
//Defines a path in the menu and a display name.
[Configgable("MySliders", "Slider That Controls Things")]
private static FloatSlider slider = new FloatSlider(1f, 0f, 1f);
[Configgable("MyStrings", "Important String")]
private static ConfigInputField stringField = new ConfigInputField("default String!");
private void Update()
{
//Prints current value of the slider.
Debug.Log(slider.Value);
}
}
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: