BananasDifficulty

版本 v1.2.5·更新於 2026-04-17

Adds a new difficulty to the game

模組介紹 作者原文

What does it do?

Adds an extra difficulty to the menu named "Bananas difficulty". This difficulty adds alot of stuff to make the game more difficult. I dont know if every level is possible with this difficulty because i kinda suck. Ive beaten most levels with it. But not every.

This mod is mostly meant to be difficult. And is probably not balanced.

What are some of the changes in the difficulty?

Every change (click arrow to open)

General

Virtue beams are duplicated in all directions (except diagonally) (only in hard mode), Shockwaves are double in vertical and horizontal (only in hard mode).

Glitch effect is doubled. Countdowns are reduced by 15%. Most projectiles has a beam attached to it. Double blackholes. And also the changes in UKMD are also present in this mod.

Filth

Filth teleport on their target when falling. Filth also attach to the target when it hit. Also they are very fast.

Something wicked

When shot it spawns in a 25 meter radius around you instead of at a patrol point.

Stray

Throws projectiles more and more overtime (first 1, then 3, then 6 until 12)

Schism

Fires 2 bullets every shot (3 in hard mode)

First shot adds a hideous mass projectile (every shot in hard mode)

SwordsMachine

When entering next phase it spawns gabriel swords. And in phase 2 every 2.5 seconds it spawns more gabriel swords.

Soldier

Fires a rocket aswell

Malicious face

Fires 2 beams at once and faster.

V2

When close punches you. Slightly faster. Enrages at low health. Ground slams when up close. Switches patterns faster.

V2 2nd

Whiplashes you when you are too far away. Enrages earlier and at higher health. Teleports behind you when dodging. Briefly invincible when enraging. Ground slams when up close with a wider area. Wall jumps spawn shockwaves.

Stalker

Sand explosions that aren't caused by death sand EVERYONE, enemies within sandification zone will heal to full health. Upon death, an explosion will also occur.

Insurrectionists

Dont fall over when hit with a cannonball and parrying its ball wont knock it back.

Ferryman

Spawns a snake projectile every attack

Drone

Fires homing projectiles

Streetcleaner

Throws a rocket at you every 3 seconds if you are to far away

Mindflayer

Spawns with an idol. Its beam attack is thrice as big

Guttertank

Never falls, removed punch cooldown

Sentries

Each beep fires a projectile that is unparryable, the actual shoots now fire an extra large and faster explosive unparryable projectile.

Sentries shoot through walls

Hideous mass

Shoots 4 spears at you, shoots 2 extra unparryable projectiles

Idol

Idols automatically become radiant and require 2 hits to be killed

Mannequin

Spawns with a deathcatcher, upon swing end, fires the DESTROY! projectile from sisyphus prime

Leviathan

Leviathan uses its tail while using its beam, its beam fires occasional explosions, its 1.5x faster, and the beam is 1.5x larger.

Corpse of King Minos

Already has parasites on spawn, on parried it continues its attack. In phase 2 another 2 parasites spawn.

Minotaur

Meat explode and meat slam will both happen in both animations. Parrying the minotaur wont make it stagger.

Virtue

Being hooked makes it enraged

Providence

Fires an extra spinning projectile you can dash through. Alternate fire now also fires an explosive hitscan

Deathcatchers

They run away, increasinly more difficulty puppets, burst kills makes it instantly revive enemies, killing death catchers will not kill puppets

Power

Dodge projectiles, slightly faster, enrage over time, cannot be parried, Teleport away when you are getting close (and they are not attacking)

Mirror Reaper

Hands are bigger, and teleports more often, Spawns more projectiles

Gabriel

Faster and spawns virtue beams

Geryon

Gets unstunned faster, can do more attacks before being stunned, being stunned no longer damages geryon, fires more beams, the palm projectiles also summon explosive homing projectiles. Unstunning fires gabriel spears and a providence hookpoint, the blue beams now also

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPackHydraxous-Configgy

檔案與校驗

檔案名稱
BananasDifficulty-1.2.5.zip
檔案大小
10.4 MiB