WeaponBash

版本 v1.0.2·更新於 2026-08-23

Ranged units bash enemies that get too close with whatever they're holding. Physical contact required - real swings, real physics, no fake damage auras.

模組介紹 作者原文

Weapon Bash

Ranged units can now defend themselves in melee: when an enemy gets within arm's reach, they bash with whatever they're holding. It only does a small amount of damage and is mostly for knockback.

How it works

  • Every unit holding a ranged weapon gets the bash automatically — no unit creator setup, works with vanilla units, custom units, and units from other mods.
  • When an enemy closes to ~1.75m, the unit slams its weapon at them with a full-body lunge.
  • Damage and knockback only happen on real physical contact. The bash arms the weapon for a short window; if the swing physically connects, the victim takes a small blunt-damage bonus plus whatever the impact physics dish out. A whiffed bash does nothing.
  • Melee units are untouched — their normal attacks already fill this niche, and the forced swing would interfere with their combat rhythm.
  • Bash cooldown is 3 seconds per unit.

Tuning

There's no config file yet — defaults are tuned for a natural, physics-driven feel. If you build from source, everything lives in the WeaponBashConfig class:

| Setting | Default | What it does |

|---|---|---|

| Enabled | true | Master switch |

| RangedOnly | true | Only units holding a ranged weapon bash |

| Radius | 1.75 | Trigger distance (meters) |

| Damage | 5 | Bonus blunt damage on contact |

| Knockback | 0 | Artificial launch (m/s) added on contact; 0 = pure swing physics |

| Cooldown | 3 | Seconds between bashes per unit |

| DebugLogs | false | Log attach/trigger/contact events to the BepInEx log |

Compatibility

  • Applied via a single Harmony patch on unit initialization — no blueprint edits, no unit database changes, safe to add or remove mid-campaign.
  • Plays fine with custom factions and unit mods; anything that spawns through the normal unit pipeline gets the bash.

Source

Built for TABS with BepInEx 5. Source on GitHub:

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_TABS

檔案與校驗

檔案名稱
WeaponBash-1.0.2.zip
檔案大小
20.9 KiB