Configuration Manager
An easy way to let user configure how a plugin behaves without the need to make your own GUI. [RUN BEPINEX ALONE ONCE BEFORE INSTALLING]
模組介紹 作者原文
Plugin / mod configuration manager for BepInEx 5
An easy way to let user configure how a plugin behaves without the need to make your own GUI. The user can change any of the settings you expose, even keyboard shortcuts.
The configuration manager can be accessed in-game by pressing the hotkey (by default F1). Hover over the setting names to see their descriptions, if any.
How to use
- Install a build of BepInEx 5 from at least 26/09/2019 (older won't work).
- Download latest release from the Releases tab above.
- Place the.dll inside your BepInEx\Plugins folder.
- Start the game and press F1.
Note: The.xml file is useful for plugin developers when referencing ConfigurationManager.dll in your plugin, it will provide descriptions for types and methods to your IDE. Users can ignore it.
How to make my mod compatible?
ConfigurationManager will automatically display all settings from your plugin's Config. All metadata (e.g. description, value range) will be used by ConfigurationManager to display the settings to the user.
In most cases you don't have to reference ConfigurationManager.dll or do anything special with your settings. Simply make sure to add as much metadata as possible (doing so will help all users, even if they use the config files directly). Always add descriptive section and key names, descriptions, and acceptable value lists or ranges (wherever applicable).
How to make my setting into a slider?
Specify AcceptableValueRange when creating your setting. If the range is 0f - 1f or 0 - 100 the slider will be shown as % (this can be overridden below).
CaptureWidth = Config.AddSetting("Section", "Key", 1, new ConfigDescription("Description", new AcceptableValueRange(0, 100)));
How to make my setting into a drop-down list?
Specify AcceptableValueList when creating your setting. If you use an enum you don't need to specify AcceptableValueList, all of the enum values will be shown. If you want to hide some values, you will have to use the attribute.
Note: You can add System.ComponentModel.DescriptionAttribute to your enum's items to override their displayed names. For example:
public enum MyEnum
{
// Entry1 will be shown in the combo box as Entry1
Entry1,
[Description("Entry2 will be shown in the combo box as this string")]
Entry2
}
How to allow user to change my keyboard shorcuts / How to easily check for key presses?
Add a setting of type KeyboardShortcut. Use the value of this setting to check for inputs (recommend using IsDown) inside of your Update method.
The KeyboardShortcut class supports modifier keys - Shift, Control and Alt. They are properly handled, preventing common problems like K+Shift+Control triggering K+Shift when it shouldn't have.
private ConfigEntry ShowCounter { get; set; }
public Constructor()
{
ShowCounter = Config.AddSetting("Hotkeys", "Show FPS counter", new KeyboardShortcut(KeyCode.U, KeyCode.LeftShift));
}
private void Update()
{
if (ShowCounter.Value.IsDown())
{
// Handle the key press
}
}
Overriding default Configuration Manager behavior
You can change how a setting is shown inside the configuration manager window by passing an instance of a special class as a tag of the setting. The special class code can be downloaded here. Simply download the.cs file and drag it into your project.
- You do not have to reference ConfigurationManager.dll for this to work.
- The class will work as long as name of the class and declarations of its fields remain unchanged.
- Avoid making the class public to prevent conflicts with other plugins. If you want to share it between your plugins either give each a copy, or move it to your custom namespace.
- If the ConfigurationManager plugin is not installed in the game, this class will be safely ignored and your plugin will work as normal.
Here's an example of overriding order of settings and marking one of the settings as advanced:
// Override IsAdvanced and Order
Config.AddSetting("X", "1", 1, new ConfigDescription("", null, new ConfigurationManage
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: