ObjImporterPlugin
Imports single mesh OBJ meshes with single textures.
模組介紹 作者原文
OBJ Importer Plugin
This unofficial TaleSpire plugin for importing OBJ object that have a single mesh and texture.
This plugin, like all others, is free but if you want to donate, use:
Change Log
1.1.2: Updated for compatibility with Taleweaver and Seats BR update
1.1.0: Added mesh checks to provide warnings if mesh is missing components or is too big.
1.1.0: Added mesh warnings when mesh is within processing capability but more than the recommended size.
1.0.0: Initial release.
Install
Use R2ModMan or similar installer to install this plugin.
Usage
- In the Core TS Library find the Construction Base under Creature | Other | Construction.
- Add the construction base to the board. It will appear as a bring humanoid.
- Press the import shortcut key.
- Type the name of the OBJ file without the extension and press the Build button.
Default: `RCTRL+O`
Note: The first time transforming into a new OBJ file can take a few moments to apply. Successive times changing into
the same OBJ file should take shorter (because the OBJ file conversion is cached in a UOBJ file placed in the same
location as the original file).
OBJ Limitations
This OBJ importer support only a limited subset of OBJ files. In order for the OBJ Importer to work the following
criteria needs to be met:
- The OBJ file must have only 1 mesh.
- The OBJ file must use, at most, only 1 texture.
If the desired OBJ file has multiple meshes or textures use a software like Blender to combine the meshes and texture first.
The OBJ Importer does not use an MTL file but it will automatically loads the texture if there is a PNG, BMP, or JPG file
present in the same folder as the OBJ file and has the same name (except for the extension). For example:
`Dummy.OBJ`
`Dummy.PNG`
A mesh must have V, VN, VT and F components even if a texture is not going to be used with the asset.
The index count for each component cannot exceed 64K. It should be noted that because the OBJ file needs to be converted
to a Unity format, an OBJ mesh which does not exceed the 64K index limit can actually generate a unity converted file
which does exceed this limit. So, it is recommened, as a general rule, to say well below the 64k limit.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: