LightEditorPlugin
Runtimes editing and configuration update of Light objects.
模組介紹 作者原文
Light Editor Plugin
This unofficial TaleSpire plugin allows you to modify the configuration of
Light Plugin objects, apply them and even save then back to the configuration
file. All Lights affected are immediately updated on Apply or Save.
Change Log
1.1.1: Corrected AssetDataPlugin dependency in manifest file. No plugin change.
1.1.0: Migrated to Asset Data Plugin.
1.0.0: Initial release
Install
Install using R2ModMan.
Usage
- Select a asset (mini or converted prop) which has a Light Plugin objtec attached
(this editor does not work on core light).
- Press the keyboard shortcut for the Light Editor (default RCTRL+K)
- Use the editor to modify the light settings.
- The color icon before color entries can be used to open a color picker.
- Cancel, Apply or Save the changes.
`Cancel`: No modifications are written to the configuration file and corresponding
lights are resoreed back to their configuration values (i.e. effects of any apply
are undone). This option closed the Config Editor.
`Apply`: The current Light Editor values are applied to the corresponding lights
but the values are not written to the configuration file. This open leaves the Config
Editor open.
`Save`: The current Light Editor values are applied to the corresponding lights and
written to the corresponding LightSpecs.json configuration file. This option closed the
Config Editor.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: