CheatMenu
Configurable cheats for Super Fantasy Kingdom.
模組介紹 作者原文
CheatMenu
AI disclosure: this entire thing is AI slop, even this readme
Configurable cheats for Super Fantasy Kingdom. Boost glory, coins, faith, XP and production, speed up your town, and start runs with extra workers. Every cheat is off by default and set from a simple config file.
⚠️ Leaderboards are disabled while this mod is installed.
End-of-run scores are never submitted to the online leaderboards while CheatMenu is loaded, so cheated runs can't end up on them. This is always on and can't be turned off. Scores already on the leaderboard are not affected. Disable or uninstall the mod to submit scores again.
Features
- 🏆 Glory multiplier: more glory from the nightly tavern score and glory rewards
- ⚒️ Production speed: crafting, gathering, hunting, fishing and farming finish faster
- 📦 Production yield: production buildings and recipes output more per cycle
- 🏃 Movement speed: faster workers, carriers and king
- 🪙 Coin multiplier: more coins from taxes, drops, trading and rewards
- 🙏 Faith multiplier: more faith from drops, taxes and rewards
- ⭐ XP multiplier: more XP for units eating in the tavern
- 👷 Starting population: extra workers and carriers at the start of a run
Installation
- Install with r2modman (or another mod manager). BepInExPack is installed automatically as a dependency.
- Launch the game once with Start modded. This creates the config file.
- Close the game and change your settings (see below).
Configuration
Settings live in BepInEx/config/ilm.cheatmenu.cfg. In r2modman, open Config editor and select ilm.cheatmenu.cfg.
Every cheat defaults to vanilla behaviour: multipliers are 1 and extra amounts are 0. Restart the game after changing a value.
| Section | Setting | Range | Description |
|:--|:--|:--:|:--|
| Glory | Multiplier | 0 – 100 | Multiplies glory from the nightly tavern score and glory rewards. The tavern screen shows the boosted multiplier. |
| Production | SpeedMultiplier | 0.1 – 20 | Speeds up crafting, gathering, hunting, fishing, farming, geologists and self-producing buildings. Mineshaft and quarry carts are sped up to match. |
| Production | YieldMultiplier | 0.1 – 100 | Multiplies output per production cycle, including crafted shards and coins (e.g. the shard foundry). Rounded, never below 1. |
| Movement | SpeedMultiplier | 0.1 – 20 | Multiplies walking speed of workers, carriers and the king. |
| Coins | Multiplier | 0 – 100 | Multiplies all coins earned. Spending is unaffected. |
| Faith | Multiplier | 0 – 100 | Multiplies all faith earned. Spending is unaffected. |
| Experience | Multiplier | 0 – 100 | Multiplies the XP value of tavern meals; the tavern screens show the boosted values. Boost and party bonuses are not multiplied. Other XP sources (kills, school, training grounds, apples) are unaffected. |
| StartingPopulation | ExtraWorkers | 0 – 100 | Extra workers spawned at the castle when a new run starts. |
| StartingPopulation | ExtraCarriers | 0 – 100 | Extra carriers spawned at the castle when a new run starts. |
Example
[Production]
SpeedMultiplier = 3
YieldMultiplier = 2
[Coins]
Multiplier = 5
[StartingPopulation]
ExtraWorkers = 4
Notes
- Production speed is capped at 20×. Above that, mineshaft and quarry carts can't keep up with the miners and ore deliveries stall.
- Production yield applies to buildings when they're built or when a save is loaded.
- Starting coins and faith count as income, so the coin and faith multipliers apply to them too.
- Coin-crafting recipes get both the yield and coin multipliers.
- Not affected by yield: the blood bank (always 4 gold), the shard outpost's daily wagon, and producers that aren't production buildings, such as house taxes and church faith.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: