Customize Your SpawnsBZ Experimental
Allows you to change what and where creatures/chunks/deposits/fragments are spawned in the world base on biomes.
模組介紹 作者原文
Customize Your Spawns
Allows you to change what and where creatures/chunks/deposits/fragments are spawned in the world base on biomes.
This is a VERY powerful mod that does NOTHING on its own.
Configuration files are created in the form of Json files and are put into a subfolder called ChangesToLoad.
Any file located in this folder that ends with.json and does not contain the word Disabled in the name of the file will be loaded and the contents parsed.
The format of the contents of this file consist of a TechType aka ItemID followed by a List of Biome/Count/Probability information.
Example:
{
"ItemID": [
{
"biome": "safeShallows_Wall",
"count": 1,
"probability": 1.0
}
]
}
- ItemID:
list of vanilla ItemIDs
Currently The Cyclops will not work as it is a special system of its own and cannot be spawned this way.
- Biome:
The biome type pulled from the biome list file or from checking the default distribution file.
(DO NOT JUST TYPE SafeShallows AND EXPECT IT TO WORK CAUSE IT WONT!)
- Count:
How many are spawned at a time when the game decides to spawn from this.
- Probability:
This is a weighted value from 0.001 to 1000+.
Values for the probability range from 0.001 to 1.0 where 0.001 is a 0.1% chance if nothing else is in the biome and 1.0 which means that no matter what something will be spawned. things set above 1.0 have a even higher weighing when more then one thing has been chosen to be spawned.
Using this information you can do things from making Peepers spawn in the ALZ, up to having random seamoth/prawn vehicles spawn.
**WARNING: The Reefbacks and Leviathans from the default game are hand placed onto the map and will NOT! be altered by anything you do using this mod. You can use this to add more Leviathans to the world however those default game leviathans will remain in there original locations.**
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: