StraftShuffle
Re-deals spawn points every round so you stop starting next to the same player all match.
模組介紹 作者原文
Straft Shuffle
Stops you spawning next to the same player every round.
Why
STRAFTAT picks your spawn with (round + playerId) % spawnPoints. Everyone
moves up one spawn point per round together, so the arrangement only
rotates — the gap between you and anyone else never changes. Whoever starts one
spawn over from you in round 1 is still one spawn over in round 50.
This re-deals everyone into spawn points each round, and shuffles the spawn
points too, so both who you start near and which part of the map gets used
change every round.
Four players or fewer still get a spawn point each, same as vanilla. Above that
people share — maps only have four — but the load stays even and no point is
left empty.
Install
Install through a mod manager, or drop StraftShuffle.dll into
BepInEx/plugins.
Only the host needs it. Spawns are decided host-side, so mixed lobbies are
fine — anyone without it is unaffected.
Requirements
- BepInEx 5
Works with
- moreStrafts — no conflict.
- MoreStrafts_UISpawnAddon — detected automatically. It already spreads
spawns apart, so this mod stops doing its own spreading and just decides who
goes where. Nothing to configure.
Settings
BepInEx/config/straftshuffle.cfg
| Setting | Default | |
|---|---|---|
| Enabled | true | Off restores vanilla spawns |
| MinimumPlayers | 3 | Smaller matches are left alone |
| OverrideTeamModes | false | Team modes keep the game's own placement |
| ClusterRadius | 0.6 | Metres apart when players share a point |
| SharedPointOffsets | Auto | Defers to UISpawnAddon when installed |
| RandomizeEachMatch | true | Fresh arrangement every map |
| Salt | 0 | Shifts the sequence |
Check it's working
Press F10 on the host during a match:
spawns re-dealt so far: 12
If that stays at 0, the next line says why — usually too few players or a
team mode.
Anything that goes wrong falls back to normal spawning rather than breaking
your match.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: