Spawn Remapper
Change spawn locations!
模組介紹 作者原文
Spawn Remapper
Chat Commands is required to define mappings (but not to host/join)!
SpawnViewer is highly recommended to make remapping easier by displaying spawn #s and locations. Make sure to reload with F8 after changing a spawn location.
Mappings are stored in BepInEx/config/com.koki.spawnremap_spawnpoint_data.json.
Run /help spawnremap to see a command list, or reference this README.
Commands
The below 2 commands can only be run in exploration mode or in a real match. Only the host may set spawns and only the mappings of the host are used.
/placespawn \ [is2v2] (alias /srps)
- Sets the given spawn # to your current location.
- Defaults to (only) setting the 1v1 spawn.
- "is2v2" is a true or false value.
/resetspawn \ [is2v2] (alias /srrs)
- Remove the given spawn #.
- The word "all" can be used instead of a # to remove all spawns for either 1v1 (default) or 2v2.
The other 2 commands below may be used by anyone in a lobby at any time.
/exportspawns (alias /srexp)
- Export all your spawn remaps to clipboard as a code.
- The code is not efficient at all atm so it'll get kind of long with more entries but nothing the clipboard cant handle
/importspawns (alias /srimp)
- OVERWRITES your current spawn remaps from the code in your clipboard
- Backing up current code recommended before import for that reason
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: