CaptureTheFlag
Two-team Capture the Flag for STRAFTAT. Grab the enemy flag, run it back to your base, first to three wins. Get killed and you respawn a few seconds later instead of sitting out the round.
模組介紹 作者原文
Capture the Flag
Two-team Capture the Flag for STRAFTAT.
Steal the enemy flag and bring it back to your own base to score. Getting killed drops the flag
where you fell, and you respawn a few seconds later. First to three captures wins by default.
Weapons, movement, maps and normal match progression stay the same.
Everyone in the lobby must have the same version of the mod.
Installing
- Open your STRAFTAT profile in r2modman.
- Install BepInExPack and MyceliumNetworking.
- Install CaptureTheFlag.
- Launch with Start modded.
Everyone you play with must do the same.
Playing
Set the lobby to Teams and start a map. Bases are placed automatically.
- Walk into the enemy flag to pick it up.
- Bring it to your own base to capture it.
- Your own flag must be home before you can score by default.
- Touch your dropped flag to return it immediately.
- Dropped flags return automatically after 15 seconds.
- Killing the carrier drops the flag where they died.
- First to three captures wins the round.
The HUD shows the score and both flag states. Markers point toward flags and your base.
Manual base placement
If automatic placement does not suit a map, the host can override it:
| Key | Action |
| --- | --- |
| F8 | Save the first team's base at your position |
| F9 | Save the second team's base at your position |
| F10 | Clear saved bases for this map |
Saved positions are reused the next time the map is played. The keys can be changed in the config.
Larger lobbies
CaptureTheFlag supports
moreStrafts for lobbies of up to ten
players. Install both mods, select Teams, and start a map.
Players the game leaves without a team are placed on the smaller of the two teams. Late joiners are
also placed on the smaller team without restarting the match.
Large matches can have crowded spawn points because official maps were designed for fewer players.
The mod will spread respawns out where possible.
Configuration
Settings are available through Mod Menu or in:
BepInEx/config/com.straftatmods.capturetheflag.cfg
| Setting | Default | Description |
| --- | --- | --- |
| CapturesToWin | 3 | Captures needed to win. Set to 0 to use the lobby setting |
| RespawnDelay | 3 | Seconds before a player respawns |
| SmartRespawns | true | Avoid dangerous or crowded respawn points |
| RequireOwnFlagHome | true | Require your flag to be home before scoring |
| DroppedReturnSeconds | 15 | Time before a dropped flag returns |
| CarrierSpeedPenalty | 0 | Optional movement penalty for the carrier |
| ShowFlagBeacons | true | Show light beams above flags and bases |
| ShowWorldMarkers | true | Show off-screen direction markers |
| HudScale | 1 | Change the size of the CTF HUD |
Rule settings are controlled by the host. Display and audio settings are per-player.
If CTF does not start
The on-screen message should explain the problem. The usual fixes are:
- Make sure the lobby is set to Teams, not free-for-all.
- Make sure players are split across exactly two teams.
- Make sure everyone installed the same CaptureTheFlag version.
- Use F8 and F9 if a map has no suitable automatic base positions.
Reporting a problem
Send BepInEx/LogOutput.log from the host and every affected player. It is inside the r2modman
profile used for the match.
For missing flags, say who hosted, how many players were present, and whether the host could still
see the flags.
Development
Build and test scripts are in scripts. Detailed technical notes are kept in
CHANGELOG-DEV.md and STATE_OF_THE_PROJECT.md rather than in the player-facing changelog.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: