GolemAutomation
Automate Stacklands using Golems
模組介紹 作者原文
Stacklands Golem Automation Mod
This mod adds golems which can be used to automate moving around cards, selling them, and crafting things.
To find the ideas for the cards:
- Buy Logic and Reason packs (on the mainland) for storage place and filter
- Buy Island Insights packs for all the golem stuff
- Explore the Jungle to find the ideas for humongous golems and get some ressources
Some basics
Storage Place
After using a filter on it (explained below), all produced cards in the area around
the storage place matching the filter will automatically be moved onto it.
You can also place other buildings like stoves, brickyards, or smelters on top of it.
Filter
Basically just a list of cards. Place any cards on top of it to add them to the filter. Use a villager to clear the list.
You can then add it onto a card that accepts a filter to set the filter of that card.
Location Glyph
Location glyphs are used to tell golems where to take cards from or where to move them to.
To bind a location glyph, simply place the building you want to bind it to on top of the glyph.
Hovering over the glyph will highlight the bound building in blue.
Area Glyphs are a variation of Location Glyphs that instead make the golem take cards from nearby Storage Piles.
Golems
Golems come in three sizes: Normal, Large, and Humongous.
The larger the golem, the slower they act by default but the more cards they can hold and move at once.
Larger golems can also hold more golem modules which can make them much faster.
To use a golem place a location glyph on top of it. The golem will then periodically take cards from the building the glyph is bound to.
If you use a filter on the golem (while it doesn't have any glyphs) it will then only take those cards.
If you add a second location glyph onto the golem, it will then move the cards to that location. If you don't add a second glyph, it will
just dump the cards next to it (you can use storage places to catch them).
Golem Modules
Golems Modules can be used to make golems work faster or adjust their behavior.
To insert a module into a golem, simply place it on top of it while it doesn't have any location glyphs. To remove modules again,
place a villager onto the golem.
- Speed Module: Makes the golem work twice as fast. Can be stacked.
- Selling Module: Makes the golem sell all the cards it takes and then dump or move the goal onto the target location. If the target location is a chest, any gold that doesn't fit into the chest will be voided to avoid overflow. Mutually exclusive with the Crafting Module.
- Counter Module: Use coins onto the module before inserting it to set the counter to that amount of coins. The golem will then only take cards from a stack if it has more than that number of cards. This can for example be used to keep a certain number of cards but sell everything above that.
- Crafting Module: Set a recipe by placing the corresponding cards onto the module before inserting it. The golem will then take cards to build up that exact stack and then dump it next to itself to make the crafting start. You can use a Storage Place to collect the result. Mutually exclusive with the Selling Module.
Manual Installation
This mod requires BepInEx to work. BepInEx is a modding framework which allows multiple mods to be loaded.
- Download and install BepInEx.
- Download this mod and extract it into BepInEx/plugins/
- Launch the game
Development
- Install BepInEx
- This mod uses publicized game DLLs to get private members without reflection
- Use for example to publicize Stacklands/Stacklands_Data/Managed/GameScripts.dll (just drag the DLL onto the publicizer exe)
- This outputs to Stacklands_Data\Managed\publicized_assemblies\GameScripts_publicized.dll (if you use another publicizer, place the result there)
- Compile the project. This copies the resulting DLL into /BepInEx/plugins.
- Your GAME_PATH should automatically be
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: