野貓戰鬥疲勞整合
使用Wildcat時,當你的角色受傷時,這個mod會改變動畫以反映你的新狀態。
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模組介紹 作者原文
使用Wildcat時,當你的角色受傷時,這個mod會改變動畫以反映你的新狀態。
該mod將Combat Fatigue集成到Wildcat傷害系統中。
基本上,當你真正受傷時,你的角色會受傷。
說明:
當你的角色健康狀況低於你可以修復的特定點時,戰鬥疲勞會播放受傷的動畫。
當你的玩家健康狀況低於你可以修復的特定點或在短時間內受到太大傷害時,Wildcat會認爲你受傷了。
當野貓決定你受傷並完全忽略戰鬥疲勞狀態時,我的mod讓你的角色扮演受傷動畫。
只有當您的傷勢癒合時,您纔會恢復正常狀態。
我不夠清楚?
在實踐中,如果你使用基本的野貓傷害系統,如果你將戰鬥疲勞健康閾值和野貓傷害閾值設置爲相同的百分比,你可以獲得與此模型幾乎相同的結果。我還是建議使用它,原因如下:
整合野貓“爆傷”系統
它使戰鬥疲勞模式更輕(我希望CTD免費,如果有一些開始)
因爲它集成了mod,所以每次你決定爲一個mod或另一個mod設置另一個傷害閾值時,你不必更改設置
優化和(臨時?)妥協:
戰鬥疲勞模型得到了相當多的投訴,我停止使用它一段時間因爲我懷疑它導致我CTD。
爲了妥協,我刪除了敵人發揮受傷動畫的能力(並且在我使用它的時候我從未見過它),但我的劇本應該更輕。
因此,對於這個版本,就像你通過FNIS PCEA使用mod一樣。
解釋是在擾流板中。
如果你想讓敵人玩動畫告訴我,我會把它作爲一個optionnal文件上傳。
從我的理解(請記住,這是我的第二個mod,我不確定我在說什麼,如果有錯誤請告訴我,我會糾正它:
Wildcat掃描你或NPC(取決於誰接受了射擊)每次擊中以檢查它(Wildcat Mod是家畜)是否會認爲你受傷了
戰鬥疲勞掃描你或NPC(取決於誰拍攝)每次擊中以檢查他們(戰鬥疲勞模型是mod創建者的辛迪加)是否會考慮你或NPC受傷或不受傷
我的mod刪除了戰鬥疲勞掃描,所以負責改變動畫的腳本只會在Wildcat告訴你受傷時觸發(基本上每次擊中一次掃描而不是兩次)
致記:
EnaiSiaion for Wildcat Mod
Funnybizness受傷的動畫(這些鏈接將直接帶你到LoversLab,小心)
thegooglyman原來的戰鬥疲勞模型(和男孩,我可以感謝他,因爲我是腳本的自閉症香腸)
hankgank爲戰鬥疲勞SSE港口
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This mod integrates Combat Fatigue to the Wildcat injury system.
Basically, your character will act injured when you're actually injured.
Explanations:
Combat Fatigue plays injured animations when your character health goes below a certain point you can fix.
Wildcat consider you as injured when your player health goes below a certain point you can fix OR take too much damage in a short time span.
My mod makes your character play injured animation when Wildcat decides you're wounded and completely ignores the Combat Fatigue conditions.
You'll return to your normal state only when your injuries are healed.
I'm not clear enough?
In practice, if you use the basic Wildcat injuries system, if you set the Combat Fatigue health treshold and the Wildcat injury treshold to the same percentage you could get almost the same result as with this mod. I'd still recommend using it, here's why:
the integration of the Wildcat "burst injuries" system
it makes the Combat Fatigue mod lighter (and I hope CTD free, if it had some to begin with)
as it integrates the mod you won't have to change the settings every time you decide to set another injury treshold for one mod or another
Optimization and (temporary?) compromise:
The Combat Fatigue mod got a fair amount of complaint, and I stopped using it for a while because I suspected it caused me CTD.
For the compromise, I removed the ability for the ennemies to play the injured animation (and to be honnest while I used it I never witnessed it) but my script should be way lighter.
So with this version it's like you used the mod through FNIS PCEA.
The explanation is in the spoiler.
If you want the ennemies to play the animation tell me and I'll upload it as an optionnal file.
From what I understood (keep in mind that it's my second mod, I'm not sure about what I'm saying, if there's a mistake please tell me I'll correct it:
Wildcat scans you or a NPC (depending on who took the shot) for every hit to check if it (the Wildcat Mod is a domestic animal ) is going to consider you as injured or not
Combat Fatigue scans you or a NPC (depending on who took the shot) for every hit to check if they (the Combat Fatigue mod is a syndicate of mod creators) are going to consider you or the NPC as injured or not
My mod removes the Combat Fatigue scan so the script in charge of changing the animation will only fire when Wildcat will tell that you're injured (basically one scan for every hit instead of two)
Credits to:
EnaiSiaion for the Wildcat Mod
Funnybizness for the injured animations (these links will bring you directly to LoversLab, beware)
thegooglyman for the original Combat Fatigue mod (and boy can I thank him because I'm an autistic sausage at scripting)
hankgank for the Combat Fatigue SSE Port
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。