減法加法-部分Mod還原
單個補丁可將某些Mod在特定區域中所做的更改恢復爲原始值。
截圖 共 1 張
模組介紹 作者原文
單個補丁可將某些Mod在特定區域中所做的更改恢復爲原始值。
2498/5000我將在將來的某個時候使此頁面更漂亮。
AbS =減法加法
這些補丁用於恢復由mod等進行的所有更改。 JK到特定區域,例如SolitudeWorld擁有其原始價值。
原始值=存儲在Bethesda文件中的最新值,例如skyrim.esm,update.esm,dawnguard.esm等。
我進入SSEEdit,並用補丁中的原始值覆蓋了目標mod的記錄。然後,我完全禁用了mod創建的所有記錄。由目標模塊創建的Navmeshes在Creation Kit中被降低到-30000 z並最終確定,以便其邊緣鏈接無效。橫向記錄將被原始值覆蓋(如果Bethesda文件中沒有LAND記錄,則使用默認值覆蓋)。我在update.esm或w / e中創建了一個LAND記錄,將所述記錄(它將是默認值)作爲替代複製到補丁中,然後更改了formID,使其對於您正在使用的AbS補丁是唯一的。
這些補丁是ESP-FE(淺色)嗎?是
我不明白...我爲什麼要這樣的補丁?因爲您既要使用JK,又要使用“增強的孤獨度”,所以“孤獨之城”或某些特定於特定區域的其他城市修改mod。
你要做一個fomod嗎? ly
什麼時候? idk
您要製作開放城市版本嗎?沒有
爲什麼?只是不會。
這些記錄是否結轉了USSEP所做的更改?沒有。
因此,您將來會發布符合USSEP的版本嗎?可能不是。
這是mod切割地板間兼容的嗎? idk,看來這些修補程序正在排序,以便它們在“切割室地板”之後加載,但說實話,我記得任何涉及CRF記錄的記錄。
此mod與...兼容嗎?
我正在處理的第一批文件將用於JK和Skyrim。我還將做“天際”的JKs-Dawn補丁。爲了減少加載順序中的混亂情況,我將(在將來的組合補丁程序中)所有合併(並將在以後的組合補丁中進行合併)合併到單個JK和Skyrim的Dawn中,將所有更改都添加到Skyrim_Patch-worldnamehere.esp的AbS-JKs_Dawn中。
在考慮任何Tamriel補丁之前,我將首先進行兒童遊戲。
希望這些對您有用!
謝謝:
JK,Vaelka,Arthmoor,Teabag86,????????????????????????????????,ra2phoenix,sheson,CaptMcSplody,yggdrasil75,Xahtax,Skyler(SkylerModder),Minhbi和其他我目前無法想到的東西,但我爲自己不記得而感到羞愧。
——————————————————————————————————————
I'll make this page prettier at some point in the future.
AbS = Addition by Subtraction
These patches are used to revert all changes made by a mod e.g. JK's to a specific area e.g. SolitudeWorld to their vanilla values.
Vanilla values = the most recent value stored in the Bethesda files e.g. skyrim.esm, update.esm, dawnguard.esm, etc.
I went into SSEEdit and overrode the targeted mod's records with vanilla values in the patch. I then fully disabled all records created by the mod. Navmeshes that are created by the target mod are lowered to like -30000 z in the Creation Kit and finalized so their edge links are nullified. Landscape records are overriden with vanilla value (or default values if there is no LAND record in a Bethesda file). I created a LAND record in update.esm or w/e, copied said record (it would just be default values) as override into the patch and then changed the formID so as to make it unique to the AbS patch you're using.
Are these patches ESP-FE (light)? Yes
I don't get it...why would I want patches like this? Because you want to use JKs but also want to use Enhanced Solitude, The Great City of Solitude or some other city modifying mod that is specific to some specific area.
Are you going to make an fomod? Proly
When? idk
Are you going to make Open Cities versions? No
Why? Just not gonna.
Do these records carry forward changes made by USSEP? No.
So you're gonna release a USSEP compliant version in the future right? Probably not.
Is this mod Cutting Floor Room compatible? idk, it looks like these patches are sorting so that they load after Cutting Room Floor but honestly I recall any of the records touching CRF records.
Is this mod compatible wi...
The first batch of files I'm working on will be for JKs and Dawn of Skyrim. I will also be doing the JKs-Dawn of Skyrim patch. To cut down on clutter in your load order I have combined and (will do so in future combo patches) all of the changes made in the individual JKs and Dawn of Skyrim changes into the AbS-JKs_Dawn of Skyrim_Patch-worldnamehere.esp
I'll be doing child worlds first before I even consider doing any Tamriel patches.
I hope these are useful!
Thanks to:
JK, Vaelka, Arthmoor, Teabag86,????????????????????????????????, ra2phoenix, sheson, CaptMcSplody, yggdrasil75, Xahtax, Skyler (SkylerModder), Minhbi and more others that I can't think of at the moment but that I should be ashamed of myself for not remembering.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。