空間和cell補丁

作者 Yggdrasil·版本 v1.2·更新於 2019-07-21

Xedit腳本修復rw2,ele,Soulmancer Music Merge,SoS和粒子修復。

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模組介紹 作者原文

Xedit腳本修復rw2,ele,Soulmancer Music Merge,SoS和粒子修復。

Smashing和Bashing插件有時會起作用,但並不總是準確的。因此,方法誕生了。遺憾的是,The Method並不是最快的補丁方式。 Smash和Bash不起作用的主要原因是因爲未知的具體衝突應該獲勝。兩者都使用現有的插件,只是查看已更改的內容,並嘗試將盡可能多的已更改元素複製到修補程序。這裏要創建的腳本有點不同:每個腳本都是針對單個mod(或插件)製作的,並且只有應用該插件正常工作所需的更改才能獲得所需的所有信息。隨着此存儲庫的擴展,它最終將不僅包含用於修補的兼容性腳本,而且還包含一致性修補腳本 - 例如,爲WACCF應用適當的關鍵字以處理mod添加的裝甲。實際上,這將減少所需的補丁數量,從可能數百個到單數。當然現在只有5個插件,但很快。————————————————————————————————————————————

Smashing and Bashing Plugins sometimes works, however it is not always accurate. Hence the Method was born. unfortunately The Method is not exactly the fastest way to patch. The Main reason why Smash and Bash do not work is because of specific conflicts that are unknown which should win. Both use existing plugins and just look at what has been changed and tries to copy as many of the changed elements as possible to a patch. the scripts that are to be created here are a bit different: each script will be made for a single mod (or plugin) and will have all the needed information to only apply the changes that are needed for that plugin to work correctly. As this repository expands, it will eventually not only contain compatibility scripts for patching, but also consistency patching script - for instance applying the proper keywords for WACCF to work on mod added armors. effectively this will reduce your number of patches needed from potentially hundreds to a singular. of course right now it is only for 5 plugins, but soon.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
  3. 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
  4. 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。

不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。

檔案與校驗

檔案名稱
世界空间和cell补丁
檔案大小
4.2 KiB
SHA-256
f758f3f4e6a5231d406c2cbf3ac6ac3ecda89a62e831f69ec5a9b3b77d2a2b47
入庫時間
2026-10-08 18:24