簡單的魔術調整
我個人使用的一些小調整使得作爲法師的遊戲更令人滿意。
截圖 共 4 張
模組介紹 作者原文
我個人使用的一些小調整使得作爲法師的遊戲更令人滿意。
簡單的魔術調整
這個mod通過以下方式使魔術更加可行:
提高雙鑄功率/成本。
自從IMO以來它們已經足夠強大,除了魔法學校之外還啓用雙重法術大師法術。
通過降低成本或增加其數量來增加一些主要法術。
在玩家和NPC之間平衡magicka成本規模。玩家現在花費更少,而NPC花費更多來施放法術。
稍微增加和減少戰鬥魔法和玩家的健康再生率以及一些NPC以保持一致性。
現在暴雪的傷害在你的描述中正確地顯示了當你有增強的霜凍特徵。(我不保證暴雪交易的實際傷害與描述一致,因爲我沒有做任何與其傷害計算有關的腳本工作據說受到球員的魔法和抗凍性的影響)
有關詳細更改,請參閱更改日誌。
我沒有改變:
充電時間和“保持靜止”的主人法術風格。有些人可能會認爲充電時間太長。嗯,這是我的想法:法師法術是非常強大的儀式法術,需要時間和精力來施放。香草遊戲中的主法術不太可行,因爲它們花費太多而且他們沒有受益於雙重投射的幅度/持續時間增加,因爲它們中的大多數不能是雙重投射。由於這個mod“修復”了這兩個問題,因此不需要進一步減少它們的充電時間。您可以隨時根據需要更改CK的充電時間。
隨着技能的擴大。這只是超出了我的修改能力,即使我可以,僅僅通過添加合理的量級縮放,使得法術(主要是破壞法術)與在後期遊戲中使用鐵匠和詭計漏洞的武器一樣強大是遠遠不夠的。你將需要新的結界模式,如Summermyst - 天際的附魔。
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Simple Magic Tweaks
This mod slightly makes magic more viable by:
Improve dual cast power/cost.
Enable dual casting master spells except conjuration school since IMO they are already powerful enough.
Buff some master spells by either reducing their cost or increasing their magnitude.
Balance magicka cost scale between player and NPC. Player now costs less while NPCs Cost more to cast spells.
Slightly boost in and out of combat magicka and health regen rate of player as well as some NPCs to keep consistency.
Now the damage of Blizzard is correctly shown in its description when you have augmented frost perk.(I don't guarantee the actual damage Blizzard deals is in line with the description since I didn't do any scripting work related to its damage calculation which is said to be affected by players' magic and frost resistance )
For detailed changes, please see the changelogs.
What I don't change:
The charge time and that "stay still" cast style of master spells. Some of you may think that charge time is too long. Well, here is my thought: Master spells are very powerful ritual spells that should take time and concentration to cast. Master spells in vanilla game are not quite viable because they cost too much and they don't benefit from magnitude/duration increase from dual casting since most of them can't be dual cast. Since this mod "fix" the both issues there is no need to further reduce their charge time. And you can always change charge time in CK as you want.
The magnitude scaling with skills. This just exceeds my modding capacity and even if I can, it is far from enough to make spells(mainly destruction spells) as strong as weapons with smithing and echanting exploits in late game simply by adding reasonable magnitude scaling. You will need new enchantment mods like Summermyst - Enchantments of Skyrim.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。