RUSTIC DRAGON CORPSE - 特別版

作者 Gamwich·版本 v1.0·更新於 2018-09-25

一種模式,增加了新鮮殺龍和舊龍遺骸的區別。 提供4K和2K紋理版本。

截圖 共 8 張

模組介紹 作者原文

一種模式,增加了新鮮殺龍和舊龍遺骸的區別。 提供4K和2K紋理版本。

RUSTIC DRAGON CORPSE增加了龍骨架的GORY和CLEAN版本,它們爲新鮮殺死的龍和舊的龍骨骼提供單獨的紋理。新鮮的殺戮是血腥和血腥的,而長死骷髏(或安裝的頭骨)是沒有肉質肌腱的乾淨版本。在Dovahkiin吸收龍的靈魂之後,龍骨架的血腥再現被揭示出來。

骨架非常龐大,所以香草質地在遊戲中看起來相當模糊。椎骨的極端突出使事情變得更糟,因爲它們將紋理拉伸了相當大的量。對於SSE,我已經在BC7壓縮中保存了法線貼圖,以幫助最小化由於網格拉伸紋理而導致的細節損失。

爲了在遊戲中獲得任何合理的細節,你需要一個非常大的龍骨骼網格紋理。即使在4K,你也會有一些模糊,但這是使龍屍與其他細節紋理融合所需的尺寸。只有一個問題,4K使用了大量的VRAM,雙層紋理以21.3MB的速度進入......龍骨架有兩個。法線貼圖自然是雙層紋理,但漫反射也是如此,因爲它具有應用於骨骼的肌腱的alpha蒙版。這是一個用於一個龍屍的高達42.6MB。

幸運的是,有一種方法可以減少VRAM負載。因爲漫反射掩模是一種簡單的“挖空”類型(不涉及透明度),所以可以將其調整爲1位alpha。這樣做可以保存雙層顏色紋理,使其僅與單層紋理一樣大。因此,漫反射現在是10.6MB。這相當於VRAM的節省。權衡的是,你沒有得到肌腱的平滑邊緣,但在4K紋理中,1位“階梯”邊緣並不明顯。在我看來,VRAM的節省非常值得視覺犧牲。

因爲龍骷髏已被埋葬了幾個世紀,我試圖給骨頭帶來更加崎嶇和風化的外觀。當骨頭變老時,它們會變幹併產生裂縫和裂縫。雖然龍骨非常堅硬,但我仍覺得被埋葬了這麼長時間後,它們應該顯示出真正的年齡跡象。

由於這些紋理的大小,以及人們以不同的分辨率播放並具有不同的VRAM限制這一事實,我製作了兩個版本以容納儘可能多的人。沒有1K版本,因爲沒有意義。龍骨架是遊戲中最大的物體之一,因此1K紋理只是一個模糊的混亂。可用的是完整的4K版本和2K版本。

一如既往,選擇適合您特定設置的尺寸。我希望人們喜歡我的Rustic系列翻版中的這一新增內容。

乾杯,

Gamwich

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RUSTIC DRAGON CORPSE adds GORY and CLEAN versions of the dragon skeleton which have separate textures for freshly killed dragons, and old dragon skeletons. Fresh kills are bloody and gory, while the long dead skeletons (or mounted skulls) are the clean version without the fleshy tendons. The gory retexture of the dragon skeleton is revealed after the Dovahkiin absorbs the dragon's soul.

The skeleton is quite huge, so the vanilla texture looks quite blurry in game. The extreme protrusions of the vertebrae make things worse, since they stretch the texture a fair amount. For SSE, I've saved the normal maps in BC7 compression to help minimize the loss of detail due to the mesh stretching the textures.

To get any kind of reasonable detail in the game, you need a very large texture for the dragon skeleton mesh. Even at 4K, you'll have some blurring, but that's the size necessary to make the dragon corpse fit in with other detailed textures. There's only one problem, 4K uses a good chunk of VRAM, with a double layer texture coming in at 21.3MB... and the dragon skeleton has two. The normal map naturally is a dual layer texture, but so is the diffuse, since it has an alpha mask for the tendons that are applied over the bones. That's a whopping 42.6MB used for one dragon corpse.

Fortunately, there's a way to lessen the VRAM load. Because the diffuse mask is a simple "knockout" type (no transparency involved), it can be adjusted to become a 1-bit alpha. What this does is allow the double layer color texture to be saved so that it's only as large as a single layer texture. So, the diffuse is now 10.6MB. That's a fair amount of VRAM savings. The trade off, is that you don't get a smooth edge to the tendons, but in a 4K texture, the 1-bit "stair step" edge isn't that noticeable. In my view, the VRAM savings are well worth the visual sacrifice.

Because the dragon skeletons have been buried for centuries, I tried to impart a more craggy and weathered appearance to the bones. When bones get old, they dry out and develop fissures and cracks. Though dragon bone is extremely hard, I still felt that after being buried for so long, that they should show real signs of age.

Due to the size of these textures, and the fact that people play at different resolutions and have different VRAM limits, I made two versions to accommodate as many people as possible. There is no 1K version, because there's really no point. The dragon skeleton is one of the largest objects in the game, so a 1K texture will just be a blurry mess. What is available, is a full 4K version and a 2K version.

As always, pick the size that works for your particular setup. I hope people enjoy this new addition to my Rustic series of retextures.

Cheers,

Gamwich

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
  3. 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
  4. 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。

不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。

檔案與校驗

檔案名稱
RUSTIC DRAGON CORPSE - 特别版
檔案大小
49.2 MiB