資源 - 動態裝甲架
這是動態裝甲架的模型資源,它將在靜態顯示器上顯示大多數裝甲物品而不是人體模型。
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模組介紹 作者原文
這是動態裝甲架的模型資源,它將在靜態顯示器上顯示大多數裝甲物品而不是人體模型。
這個資源有什麼作用?
它增加了一個可以在不使用人體模型的情況下保持盔甲的顯示器。它還支持在其顯示屏上預先放置的項目。 Icecreamassassins試圖爲Dragonborn的Legacy創建一個類似的系統,我受到了啓發。
你爲什麼要這樣做?
我想知道我是否可以製作一個不使用人體模型的裝甲展示(已知這些人體模型,即使有USSEP和所有其他修復程序)。
它是如何工作的?
'Armor Rack'是一個隱形模型的容器。然後它有幾個由關鍵字定義的鏈接引用(例如ArmorBoots,ArmorHelmet)。添加護甲物品時,它會將護甲關鍵字與鏈接的參考物進行比較,如果找到匹配物,則會創建護甲的新靜態版本並移動到該位置。刪除項目時,將刪除靜態對象。
此外,如果靜態放置的裝甲從標記鏈接,它們將填充在顯示器上,因此您可以預先放置項目而不是僅自己添加它們。
如果要查看,請加載提供的ESP和COC 00PKYTEST!
它使用1個腳本,並且隨插件打包的自定義網格使您可以正確地看到概念證明。
什麼是不好的一面?
使用世界模型是非常痛苦的,遺憾的是即使在香草天際精靈和奧裏什裝甲在這裏也不能正常工作,因爲它們與其他裝甲不一致。世界模型有時也很醜陋:P
如何改進?
要麼使用網格補丁來對齊它們,要麼使用更高級的腳本來處理旋轉/位置不良的對象。
這也是在CK中設置的一個小提琴,因爲你需要確保容器具有正確數量的LinkedRefs和正確的關鍵字,並且腳本上的數組是正確的大小/正確填充。
看臺很難看!?!
這些字面意思是我用來概念證明的佔位符,你實際上可以使用擱架單元或任何其他安排。它不需要像概念插件那樣站立。
我可以用嗎?
是的,請做,如果你改進它,我有興趣討論你是如何做到的:)
我還要求你在這裏發帖,並考慮將我歸功於原創作品。
使用的資產
InsanitySorrow的裝甲架資源 - 可選但在虛擬插件中使用。
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What this resource does?
It adds a display which can hold your armor without using a mannequin. It also supports pre-placed items on it's display. I was inspired by Icecreamassassins' attempt to create a similar system for Legacy of the Dragonborn.
Why did you make it?
I wanted to see if i could make an armor display that doesn't use the mannequins (which are known to be buggy, even with USSEP and all the other fixes out there).
How does it work?
The 'Armor Rack' is a container with an invisible model. It then has several linked references defined by keywords (e.g. ArmorBoots, ArmorHelmet). When an armor item is added, it compares the armor keyword to the linked refs and if a match is found, a new static version of the armor is created and moved to that position. On removing the item, the static object is deleted.
Also, if statically placed armors are linked from the marker, they'll populate on the display, so you can pre-place items rather than just adding them yourself.
Load the ESP provided and COC 00PKYTEST if you want to check it out!
It uses 1 script and the custom mesh packed with the plugin is so you can properly see the proof of concept.
What's the down side?
Working with World models is very painful, sadly even in vanilla Skyrim the Elven and Orish armors don't work properly here because of their inconsistent alignment vs other armors. Also world models are sometimes really ugly:P
How can this be improved?
Either with a patch for meshes to aligns them all the same, or a more advance script that can handle objects with bad rotation/position.
It's also a bit of a fiddle to setup in CK, as you need to ensure the container has the right number of LinkedRefs with the right keywords and the arrays on the script are the right size/filled correctly.
The stand is ugly!?!
Those are literally placeholders I used for proof of concept, you could actually use a shelving unit or any other arrangement. It doesn't need to be a stand like in the concept plugin.
Can I use it?
Yes please do, and if you improve it I'd be interested to discuss how you did it:)
I also ask that you leave a post here and consider crediting me for the original work.
Assets used
InsanitySorrow's armor rack resource - optional but used in the dummy plugin.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。