所需軍械庫-安魂曲的動畫軍械庫

作者 Keyedrin·版本 v1.0·更新於 2020-08-13

此mod基於從Animated Armoury添加的新武器類型向Requiem 4.x(非官方端口)添加了新特權。 矛,戟,劍,鞭子和軍需物現在都具有獨特的特權,並且無法從香草武器特權中受益。

截圖 共 5 張

模組介紹 作者原文

此mod基於從Animated Armoury添加的新武器類型向Requiem 4.x(非官方端口)添加了新特權。 矛,戟,劍,鞭子和軍需物現在都具有獨特的特權,並且無法從香草武器特權中受益。

這個mod是爲個人使用而設計的,但是我想發佈它,以防其他人對此想法感興趣。

我真的很喜歡NickaNak的Animated Armory mod,但我想如果要使用它,我應該給武器賦予自己獨特的才能。我現在也真的很喜歡《安魂曲》,它將很快正式移植到SSE TM,所以我決定嘗試製作一個使兩者相互銜接的mod。我不想完全掩蓋香草武器,所以我試圖使機管局的武器更多地是帶有with頭的側臂,例如鞭子和四分衛是更加註重法術的武器,並且會根據結界而增加。但是,在平衡方面,我也可能不是最擅長的,因此,如果您認爲其中任何一個功能過高或不足,請務必讓我知道。

劍桿長矛/長矛

從歷史上看,雙劍和長矛都是精確武器,可以有效地應對未裝甲或輕裝甲的目標,但由於無法直接刺穿鋼板而難以對付鋼板。我決定給劍桿和長矛對交錯的目標命中致命一擊,而由於致命一擊忽略了裝甲,這就像您在暴露的薄弱點刺傷而不是在板上刺穿。

劍桿聚焦–交錯目標有20/40/80%暴擊幾率,+ 2.10 / 2.20 / 2.40%暴擊傷害

派克攻擊-交錯目標暴擊25/50/100%,暴擊傷害+ 2.10 / 2.20 / 2.40%

鞭子和棍棒

鞭子和四分衛不會真正被戰場上的戰士用作武器,但我認爲它們非常適合作爲法師的側臂,因爲它們提供了一種很好的方式來保持距離或快速多次擊中。現在,它們可以獲得更快的攻擊速度和增強的結界,從而使其能夠有效地施加結界效果。但是它們沒有額外的裝甲穿透力,因爲它們都是不精確的工具。

專注鞭打–加快5/10/15%,附魔性提高10/20/30%

四分之一人員專注-更快8/16/25%,可附魔性10/20/30%

戟

從歷史上看,戟很適合劈開板塊,並且由於可以對它們進行多種多樣的攻擊,所以它們是小規模戰鬥或決鬥的最佳武器,所以我想通過將其製成強大的武器來體現這一點。在較小的戰鬥中,戰鬥持續的時間越長,或者一次攻擊的敵人越多,它將開始缺乏。爲此,長戟依靠反擊和強力攻擊來獲得額外的好處。長戟在進攻中攻擊敵人時確實會增加傷害,並且強力攻擊的盔甲穿透力是所有武器類型中最高的,但是普通攻擊不會獲得額外的盔甲穿透力。

長戟聚焦– + 10/20/30%指示物傷害,+ 20/40/60力量攻擊AP

爪子

我還沒有想到可以穿上獨特的爪子,因此它們目前可以從標準匕首津貼和Animated Armory出血中受益。我可以使它們成爲與戟相比的單手操縱,或者我可以完全做其他事情。

已知問題和怪癖

由於關鍵字和武器選擇方面的問題,您不能雙重使用相鄰武器類型,因爲這樣會失去香草武器的好處。這意味着您不能使用劍和劍桿,鞭子和釘頭錘,但可以使用,例如劍和鞭子或其他任何組合。如果有人知道如何繞過此問題,請通知我,我將實施修復程序,或者嘗試自行找到它。

嚴重傷害並沒有在《安魂曲》中真正使用,因爲它會增加裝甲和傷害值,但是嚴重傷害是基於靜態值的,從而導致難以置信的傷害。我通過將致命一擊傷害實際乘以12.x%來“修正”了劍俠和劍道,這意味着它造成的是安魂曲傷害的2倍而不是傷害的1/6。

鞭子和四分之一職員只有在創建新結界時纔會受益於結附異能,我想在選擇相關特權時使所有鞭子和四分之一職員結界更加牢固,但是我不確定如何做到這一點。

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This mod is designed for personal use, but I wanted to release it in case anyone else would be interested in this idea.

I really like the Animated Armoury mod by NickaNak, but I thought if I was going to use it, I should give the weapons their own unique flair. I also am really enjoying Requiem now, which will be ported to SSE officially soon TM so I decided to try my hand at making a mod to mesh the two. I did not want to overshadow vanilla weapons completely, so I tried to make the AA weaponry more of a side-arm with a gimmick, such as whips and quarterstaffs being more mage-focused weapons that ramp up based on enchantments. But, I also am probably not the best at balancing, so if you think any of these are over or underpowered, be sure to let me know.

Rapier & Pike/Spear

Rapiers and Spears historically were both precise weapons that could deal efficiently with unarmored or lightly armored targets, but would struggle to deal with plate as they didn’t have the leverage to directly stab through it. I decided to give rapiers and spears critical hits on staggered targets, and since critical hits ignore armor, it’s like you’re stabbing at an exposed weak point rather than stabbing through plate.

Rapier Focus – 20/40/80% Crit Chance on Staggered Target, +2.10/2.20/2.40% Crit Damage

Pike Focus – 25/50/100% Crit on Staggered Target, +2.10/2.20/2.40% Crit Damage

Whip & Quarterstaff

Whips and Quarterstaffs would not really be used as weapons by a warrior on the battlefield, but I think they would fit perfectly as the side-arm of a mage, as they provide a great way to either keep your distance or hit multiple times quickly. They now gain a faster attack speed and enhanced enchantments, making them effective for applying enchanted effects. They have no additional armor penetration however, as they both are imprecise tools.

Whip Focus – 5/10/15% Faster, 10/20/30% Enchantability

Quarterstaff Focus – 8/16/25% Faster, 10/20/30% Enchantability

Halberd

Historically, halberds were great for cleaving through plate, and were some of the best weapons for smaller scale battles or duels because of the variety of attacks you could do with them, so I wanted to reflect that by making it a weapon that is incredibly strong in smaller fights but will start to lack the longer a fight goes on or the more enemies attack at once. To that end, the halberd relies on counter-attacking and power attacks to get any use out of the perks. The halberd does increased damage when attacking an e …

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不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。

檔案與校驗

檔案名稱
所需军械库-安魂曲的动画军械库
檔案大小
9.5 KiB
SHA-256
ccf3e148409e3f70f9a73f6aca54c4c64778096d4aec2d70f38f7a3bec2ee93d
入庫時間
2026-10-10 06:17