個人大喊冷卻翻拍
重製SKSE插件,可爲每種喊叫功能啓用單獨的冷卻時間。
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模組介紹 作者原文
重製SKSE插件,可爲每種喊叫功能啓用單獨的冷卻時間。
簡介:
kassent大大的獨立龍吼冷卻插件,用SKSE64重新修改了一次+地址庫集成。
每一個龍吼都會有獨立的冷卻時間。允許玩家連續使用不同的龍吼,利用冷卻時間(鍛鍊嗓子)。
注:切換到一個龍吼時,若此龍吼仍在冷卻中,充能條會從100%開始顯示,但充能時間是剩餘的冷卻時間。
例:切換到12秒前吼的晴天龍吼時,充能條是滿的,但充能時間只要3秒。
安裝:
MO2或渦旋。初始SKSE64 +地址庫。
原始碼
Brief:
Oldrim Individual Shout Cooldowns mod by kassent, this is a remake with updated offsets, compiled against the latest address library so it's version independent. (> 1.5.39)
Description:
As the title suggests. Each shout will have a individually managed cooldown. Allows you to cast multiple shouts one after another and utilize the time.
The difference between this plugin and the exist script mod is this plugin is safe to (un)install as any point as well as not baking the save file.
Otherwise, it does identical things.
Note:
When switch to a shout that is still in cooldown, the shout meter will be shown 100% full - this is not the bug, the meter is full but the recharge time is managed. E.g you may find that 12 seconds after using Clear Skies, then switch to Clear Skies shout, meter is full but it will take only 3 seconds to recharge ( Clear Skies takes 15 seconds to recharge )
Installation:
Install with Mod Organizer 2 or Vortex, or manual download then install with above-said tools.
Manual installation: No, it's 2020.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。