沒有垃圾經濟
模塊化經濟模型的集合
模組介紹 作者原文
模塊化經濟模型的集合
這個模式背後的想法是阻止快速旅行以一種友好的方式出售垃圾。當我試圖確定最耗時且最兼容的方式時,它擴展爲一系列改變經濟各方面的小型模塊。
NJE - 使用武器和裝甲
你有沒有注意到天際充滿了武器和盔甲?如果有一個有利可圖的二手武器和裝甲市場,當然其中一個裝備精良的強盜營地將把一輛被俘的車帶到天際的許多地下城,搶劫地牢乾涸,賺取了便利。如果匪徒願意冒着生命危險輕易貶低他們並不認爲這是一種賺錢的好方法,那對龍族來說就不應該是一項有利可圖的生意。
總之,通過使購買武器和裝甲的商人提供可怕的價格,該模式解決了上述問題。具體來說,它會影響以下內容:
鐵匠:“天際”中的鐵匠正在銷售他們製造的武器和盔甲。他們爲自己的技能感到自豪,並且不想通過銷售一週前剛開始鍛鍊的未經證實的新手製造的舊貨或商品來玷污他們的聲譽。他們仍然會購買物品,但與其他商家相比價格可怕。這也適用於Fletchers和Quartermasters。
鐵匠助理:一些鐵匠負責爲他們的學徒保留一個儲備豐富的鍛造者。這些學徒將以正常價格買賣礦石和錠。如果鐵匠去世,助理將接管主要商店,包括價格低廉。
一般商品:現在有兩種類型的普通商品商品。有些人出售二手貨,但提供可怕的價格以確保獲利(包括Kajit Caravans)。其他人專注於一般用品 - 他們提供正常價格,但不提供武器。
Merchant Perk:雖然這個mod並沒有改變商家特權,但它確實使得這個特權更有價值,因爲它允許你向提供正常價格的商人出售武器和盔甲。
Master Trader:獲得主交易商的優勢將使商家再次提供正常價格。
兼容性:此mod主要通過使用運行一次的簡單腳本來運行,併爲播放器添加一個額外的功能。但是,它確實對商家服務進行了一些更改,並可能與其他經濟模式發生衝突。
NJE -LEATHER&IRON
這個模式的目標是讓低級別的鐵匠鋪無利可圖,迫使玩家在出售資源以獲取利潤之間做出選擇,或者使用它們來製造水平的鐵匠鋪。一個不想成爲史密斯的角色不應該因爲他們的銷售比原材料更好而不得不製造早期的鐵和皮革裝備。雖然二手Weapons&Armor使得銷售搶劫裝備的利潤降低,但它並沒有解決某些裝甲(特別是cuirasses)比用於製造它們的材料帶來可觀利潤的問題。
這個模式改變了鐵,鋼和皮革裝甲的價值,使皮革和動物皮革的價值翻了一番,鐵礦石的價值增加到4,鐵錠的價值增加到8,並且需要2鐵礦石需要做一個元寶。因此,除非您打算成爲史密斯,否則您將永遠不需要訪問冶煉廠或製革機架,如果您選擇成爲史密斯,則在您投入至少2個額外費用之前,您將無法獲利。
我認爲所有武器和裝甲的完全重新平衡,因爲這個遊戲區域的相對價格一塌糊塗,但這會使基於原價的定製武器和裝甲模塊失去平衡,所以出於兼容性原因,我將這些變化限制爲僅僅是鐵,皮革和鋼鐵。
NJE - 漸進式珠寶
這個模式進一步促進了早期鍛造無利可圖的目標。它增加了珠寶配方的等級要求,並使黃金配方需要鋼鐵鍛造。它還改變了珠寶的價值,使更高級別的食譜更有利可圖。在遊戲開始時,您只能製作基本的銀戒指,戒指的價值與所用材料的價值相同。每5個鐵匠級別將從25級到60級解鎖2個新配方,這使得角色能夠達到奧術鐵匠技能的絕佳方式。
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The idea behind this mod was to discourage fast-travelling to sell junk in a lore-friendly manner. As I attempted to determine the least time-consuming and most compatible way to do that, it expanded into a collection of small mods that change various aspects of the economy.
NJE - USED WEAPONS AND ARMOR
Have you ever noticed that Skyrim is filled with weapons and armor? If there were a profitable market for used weapons and armor, certainly one of the well-armed bandit camps filled would take a captured cart around to Skyrim's many dungeons, looted the dungeons dry, and made a handy profit. If bandits willing to risk their lives to make an easy buck don't think it is a good way to make money, it shouldn't be a lucrative business for the dragonborn.
This mod addresses the above problem by, in sum, by making merchants that buy weapons and armor offer terrible prices. Specifically, it affects the following:
Blacksmiths: Blacksmiths in Skyrim are in the business of selling weapons and armor they make. They take pride in their skill and don't want to tarnish their reputations by selling used goods or goods made by an unproven rookie who just started smithing a week ago. They will still buy items but offer terrible prices compared to other merchants. This also applies to Fletchers and Quartermasters.
Blacksmith Assistants: Some blacksmiths assign the responsibility of keeping a well-stocked forge to their apprentices. These apprentices will buy and sell ore and ingots at normal prices. If the blacksmith dies, assistants will take over the main store, including the poor prices.
General Goods: There are now two types of general goods merchants. Some sell used goods but offer terrible prices in order to ensure a profit (this includes Kajit Caravans). Others focus on general supplies - they offer normal prices but don't offer weapons.
Merchant Perk: Although this mod doesn't change the merchant perk, it does make the perk more valuable as it allows you to sell weapons and armor to merchants that offer normal prices.
Master Trader: Obtaining the master trader perk will make merchants offer normal prices again.
Compatibility: This mod functions predominately by using a simple script that runs once and adds a perk to the player. However, it does make a few changes to merchant services and might conflict with other economy mods.
NJE -LEATHER & IRON
The goal of this mod is to make low-level smithing unprofitable, forcing a player to choose between selling resources for a profit or using them to make gear to level smithing. A character tha …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。