監控刷新率上限
將全屏模式下的SSE引擎監視器刷新率限制從60Hz提高到300Hz。
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模組介紹 作者原文
將全屏模式下的SSE引擎監視器刷新率限制從60Hz提高到300Hz。
那些已經以較高幀速率運行遊戲的人可能會注意到,無論FPS上限設置如何,SSE都會在全屏模式下強制60Hz刷新率。您必須退出遊戲的Alt-Tab或運行諸如SpecialK之類的笨拙工具來強制最大刷新率,如果您想要的只是黃油般流暢的遊戲體驗,這不是理想的解決方案。該插件通過覆蓋Bethesda的硬編碼限制來解決此問題。
該插件是被動的,在執行補丁後立即卸載,因此沒有任何開銷。
要求:
SKSE64
安裝:
放入SSE安裝文件夾
常問問題:
問:支持哪些SSE版本?
答:理論上都可以,但僅測試了1.5.97和1.5.53。
問:我在啓動時看到錯誤,怎麼了?
答:安全檢查失敗,因此補丁程序中止。找不到有效的段或檢測到多個可能的段。
問:爲什麼我在skse64.log中看到插件加載“錯誤1114”?
答:很正常,請忽略它。從技術上講,這不是SKSE模塊,它只是利用插件加載程序系統來執行補丁。修補後,它有意向SKSE發出信號,表明加載失敗,這導致插件從內存中卸載。任何實際的錯誤都會在消息框中彈出,否則修補成功。
更高幀率的一般指南:
請參閱此處以獲取詳細指南:
必須在驅動程序設置或使用諸如RivaTunerStatisticsServer之類的外部工具中將幀速率限制爲顯示器支持的範圍,不得更高。爲了確保確定,我通常將極限設置在目標以下。例如,如果您有一個120Hz的顯示器,則將FPS限制爲119,但是要爲120 FPS目標計算以下變量。
注:自441.87版本起,NVIDIA驅動程序已內置了幀速率限制支持
我強烈建議您使用BethINI而不是手動調整這些設置!
fMaxTime = 1/120
fMaxTimeComplex = 1 /(120/2)
fMaxFrameCounterDifferenceToConsiderVisible = 4/120
Skyrim.ini:
[HAVOK]
fMaxTime = 0.00833333
fMaxTimeComplex = 0.01666667
[顯示]
bLockFramerate = 0
[一般]
iFPSClamp = 0
[動畫]
fMaxFrameCounterDifferenceToConsiderVisible = 0.03333333
SkyrimPrefs.ini:
[顯示]
iVSyncPresentInterval = 0
————————————————————————————————————
Those who already run the game at higher framerates probably noticed that SSE forces 60Hz refresh rate in fullscreen mode regardless of FPS uncap settings. You had to either Alt-Tab out of the game or run something clunky like SpecialK to force the maximum refresh rate, which is not the ideal solution if all you're looking for is a buttery smooth gaming experience. This plugin fixes the issue by overriding Bethesda's hardcoded limitation.
The plugin is passive, after it performs the patch it immediatelly unloads so there's no overhead.
Requirements:
SKSE64
Installation:
Drop into SSE install folder
FAQ:
Q: Which SSE versions are supported?
A: In theory all are, but only 1.5.97 and 1.5.53 were tested.
Q: I'm seeing errors on startup, what's wrong?
A: Safety checks failed so patching aborted. Either no valid segment was found or multiple possible segments were detected.
Q: Why am I seeing plugin load "Error 1114" in skse64.log?
A: It's normal, ignore it. Technically this isn't a SKSE module, it just takes advantage of the plugin loader system to perform the patch. After patching it intentionally signals SKSE that it failed to load which leads to the plugin being unloaded from memory. Any actual errors will pop up in a message box, otherwise patching was successful.
A general guide to higher framerates:
See here for a detailed guide:
Framerate has to be limited either in driver settings or using an external tool like RivaTunerStatisticsServer to whatever your monitor supports, no higher. I usually set the limit a frame below the target just to be sure. For example, if you have a 120Hz monitor, limit the FPS to 119, but calculate the variables below for a 120 FPS target.
NOTE: NVIDIA drivers have built-in framerate limiting support since version 441.87
I highly recommend using BethINI instead of manually tweaking these settings!
fMaxTime = 1/120
fMaxTimeComplex = 1/(120/2)
fMaxFrameCounterDifferenceToConsiderVisible = 4/120
Skyrim.ini:
[HAVOK]
fMaxTime=0.00833333
fMaxTimeComplex=0.01666667
[Display]
bLockFramerate=0
[General]
iFPSClamp=0
[Animation]
fMaxFrameCounterDifferenceToConsiderVisible=0.03333333
SkyrimPrefs.ini:
[Display]
iVSyncPresentInterval=0
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。