絕殺法術破壞者
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L O R E S E L L S
絕殺法術破壞者
Spellbreaker神器是一個古怪的盾牌,提供一個小而實用的病房效果,同時阻擋可以很好地保護你免受法術的影響。但問題是,這個曾經強大的神器自古老的TES遊戲時代以來已經有了很大的神經,據說它不僅可以阻止法術,而且可以將它們反射回他們的腳輪甚至使它們沉默,使其成爲禍根到處都是法師。
事實上,Beth確實廢棄了這樣一個效果的概念,因爲有一個未使用的DA13SpellBreakerEnchScript可以反彈法術。在這個模型中,我已經完成了舊盾的描述的實現,以更好地匹配傳說源。
Spellbreaker仍然提供其舊的病房效果,同時阻止,扭曲。你的病房停止的射彈法術現在會反彈到你瞄準的地方。你可以將法術反彈回他們的施法者,或者你正在尋找的任何人!但不僅如此。如果病房破裂,Spellbreaker可以釋放一個magicka否定爆炸,這將消耗該區域內所有敵方施法者的儲備幾秒鐘。真正適合古代神器的力量。爆炸可以再次觸發之前有一個冷卻時間,但你可能會發現一旦觸發它就沒有人可以繼續施法。
注意我說射彈法術。濃度法術就像火焰噴射一樣,不能反彈,或者更確切地說不應該反彈,因爲它們的撞擊事件堆積起來,並且隨着玩家角色在病房效果結束後繼續施放它們而結束。他們仍然像往常一樣被病房擋住。
此mod更改DA13SpellbreakerwardEffect以爲其提供新的腳本功能。然而,Spellbreaker本身的魅力仍未受到影響,因此您可以使用其他mod來爲病房提供更多效力。
你可能會發現你反彈回NPC的法術會使你相應的魔法技能保持平衡。我擔心目前我無能爲力。然而,你可以通過改變控制台中的全局來改變彈回法術是否應該要求並消耗你角色的魔法成本:
將migSpellbreakerBounceCosts設置爲1
或者回到0以使他們像往常一樣無魔法。
您還可以通過以下方式更改控制台中病房突發爆炸冷卻時間的長度:
將migSpellbreakerBlastCooldown設置爲<您希望它需要的秒數>
所以是的,可能是業餘的,但也許你覺得它很有趣。請享用。
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Lore Spellbreaker
The Spellbreaker artifact is a quaint shield, providing a small yet practical ward effect while blocking which can do a good job to protect you against spells for cheap. But the thing is that this once mighty artifact has had quite a nerf since the days of the old TES titles, where it was stated it could not just stop spells, but reflect them back to their casters and even silence them, making it the bane of mages everywhere.
In fact, Beth did scrap such a concept for the effect, since there's an unused DA13SpellBreakerEnchScript which would have bounced spells back. In this mod, I've done an implementation of the old shield's description, to somewhat better match the lore sources.
Spellbreaker still provides its old ward effect while blocking, with a twist. Projectile spells that your ward stops will now bounce back to where you aim. You can bounce spells back to their caster, or to whoever you are looking towards! But not only that. If the ward breaks, Spellbreaker can release a magicka negation blast which will deplete the reserves of all enemy spellcasters in the area for a few seconds. Truly a power fit for an ancient artifact. The blast has a cooldown before it may be triggered again, but you'll likely find that no one can keep casting spells at you once it triggers.
NOTE I said projectile spells. Concentration spells like flameblast and such cannot be bounced back, or rather shouldn't because their impact events pile up and it ends as the player character continuing to cast them after the ward effect ends. They can still be blocked by the ward as usual.
This mod changes the DA13SpellbreakerwardEffect to give it the new scripted features. However, the enchantment on Spellbreaker itself remains untouched, so you can use other mods to give the ward more potency for example.
You may find that spells you bounce back to NPCs will level your corresponding magic skills. I'm afraid there's not much I can do about that for the time being. You can however change whether bouncing back spells should require, and consume, their magicka cost on your character, by changing the global in the console:
set migSpellbreakerBounceCosts to 1
Or back to 0 to make them magicka-free as usual.
You can also change the length of the ward break blast cooldown in the console with:
set migSpellbreakerBlastCooldown to <seconds you want it to require>
So yeah, probably amateurish but maybe you find it interesting enough. Enjoy.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。