沉浸式城市大門-JK兼容-清潔

作者 JPSteel2·版本 v1.0·更新於 2020-03-06

修復沉浸式城門中未完成的導航網,進行清理以刪除ITM。 應該幫助與其他mod的衝突

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模組介紹 作者原文

修復沉浸式城門中未完成的導航網,進行清理以刪除ITM。 應該幫助與其他mod的衝突

1944/5000在爲我的裝載訂單檢查一些潛在的衝突解決補丁時,我注意到《沉浸式城市之門》在某些單元中沒有將監獄標誌貼在導航網格上,這導致導航網格被包含在內,並與其他修改過的mod產生衝突那navmesh。雖然補丁程序可以解決問題,但對於經過修改的mod版本而言,則無需使用補丁程序。

我與JPSteel2進行了交談,他讓我可以上傳此文件,直到他有機會親自查看爲止。我不確定在非JK和開放城市版本中是否存在相同的問題。請注意,這只是.esp,並且不包含腳本/ etc-它仍然需要原始mod,只是覆蓋.esp。

採取的步驟清單:

爲單元中的每個監獄標記重新添加XNDP,然後刪除與它們關聯的導航網格引用更改,因爲使用XNDP

目前,導航網格已恢復爲WhiterunDragonsreachBasement,WindhelmBloodworks,SolitudeJail,CidhnaMine01和RiftenJail01的香草,並在所有單元中最終確定了導航網格

使用xEdit快速自動清理,刪除了:[NAVM:0005DB72],[NAVM:000F7E95],[CELL:00042246],[NAVM:00106E86],[CELL:0000BD12],[NAVM:000E0BB6](以及一些臨時文件)兒童類別)

0BCF2和42249都有我轉發的JK添加的位置參考。

我注意到其他一些事情(JK更改了一些導航,並且在ICG中是相同的,但是沒有自動清除),我獨自一人離開了,因爲我對行爲的態度不是100%。我已經測試了所有五個監獄,並且被適當地踢出了室外(我不認爲原始版本在行爲上有任何問題,這只是潛在的兼容性問題)。我明確注意到的Mod發生了navmesh衝突,該衝突不再會出現問題(我認爲-以前,根據加載順序,它們不會成爲問題):Cidhna Mine Expanded,Vigilant,Skyrim Underground和Skyrim Sewers。

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While going through some potential conflict resolution patches for my load order, I noticed that Immersive City Gates didn't have the prison marker attached to the navmesh in some cells, which resulted in the navmesh being included, and causing conflicts with other mods which modified that navmesh. While a patch would take care of the problem, they wouldn't be necessary with a tweaked version of the mod.

I spoke with JPSteel2, he gave me the greenlight to upload this until he has a chance to look at it himself. I'm not sure if the same problem is present in the non-JK and Open Cities versions. Please note this is JUST the.esp, and does not contain the scripts/etc - it still requires the original mod, just overwrite the.esp.

List of steps taken:

Re-added the XNDP for every prison marker in a cell, then deleted the navmesh reference changes associated with them, because with the XNDP

present, the navmesh is back to vanilla for WhiterunDragonsreachBasement, WindhelmBloodworks, SolitudeJail, CidhnaMine01, and RiftenJail01 and finalized navmesh in all cells

Quick auto-cleaned using xEdit, which removed: [NAVM:0005DB72], [NAVM:000F7E95], [CELL:00042246], [NAVM:00106E86], [CELL:0000BD12], [NAVM:000E0BB6] (along with some temporary children categories)

0BCF2 and 42249 both had a location reference added by JK which I forwarded.

There's a few other things I noticed (some navmeshes which JK changed and are identical in ICG, but weren't auto-cleaned) that I left alone because I wasn't 100% on the behavior. I've tested all five jails, and was properly kicked back outside (I don't think behaviorally the original version had any issues, it was just a potential compatibility thing). Mods that I explicitly noticed had a navmesh conflict which should no longer have an issue (I think - they previously wouldn't have been an issue depending on load order): Cidhna Mine Expanded, Vigilant, Skyrim Underground, and Skyrim Sewers.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
  3. 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
  4. 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。

不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。

檔案與校驗

檔案名稱
沉浸式城市大门-JK兼容-清洁
檔案大小
102.3 KiB