頭髮着色器修補程序
更改適度髮型的頭髮着色器,使其與香草頭髮着色器更加一致。
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模組介紹 作者原文
更改適度髮型的頭髮着色器,使其與香草頭髮着色器更加一致。
令我感到驚訝的是,還沒有人這樣做,但這是一個xEdit腳本,用於更改某些mod上的頭髮着色器以使其與香草着色器更一致。這意味着它現在可以受到肉體法術和R.A.S.S.等着色器效果的影響。或ENB雨着色器。您確實會損失少量的美學,因爲頭髮不會那麼好褪色,但是無論如何,我還是更喜歡粗糙的外觀。
該腳本會掃描您的ESP加載順序,並編輯相關的NPC FaceGeom或Head Part NIF,並將其NiAphaProperty的值更改爲4844。它適用於“新/香草替代髮型”和“ NPC大修”。
安裝:
拖放到xEdit的“編輯腳本”文件夾中。
用法:
加載xEdit並運行“ 000_cHON_HairShaderPatcher.pas”。它將自動掃描整個裝載順序並應用必要的更改。
可能會彈出錯誤,但是通常,這意味着找不到引用的文件。這可能意味着它被打包在BSA中,或者記錄被遺忘並且從未刪除(例如KS的Hairdos)。可以忽略這些,因爲除非一切正常,否則修補程序不會保存NIF。
該腳本僅適用於xEdit \ EditScripts \ cHON \ HairShaderPatcher \文件夾中具有.txt文件的mod。我這樣做是因爲我不希望對不需要的網格進行狂野的編輯,同時也節省了時間。 NPC大修不需要您編輯mod中包含的Head Parts,因爲它們僅用於生成FaceGeom文件。接近禿頭的髮型還取決於透明度,以使其看起來正確,因此可以在.txt文件中設置黑名單。
如果您正在爲VHR使用通用修補程序,請首先在VHR上運行此修補程序,然後在CK中重新生成FaceGeoms,以將更改應用於所有NPC。
兼容/支持的mod列表在這裏。
如果您爲其他模塊製作配置文件,並希望我將其包含在此處,請點我。當我有更多時間時,我將嘗試自己添加更多支持。
這是我完成的第一個腳本,因此如果有任何問題,請讓我知道。
學分:
xEdit團隊提供瞭如此出色的工具。
xEdit腳本-批量更改皮膚光澤度是我第一次發現Nifs可以由xEdit編輯的地方。
Pandorable的《致命女士》(The Panhalable's Lethal Ladies),用於截圖中顯示的超級美學Jenassa。
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I'm surprised that no one has done this yet, but here's a xEdit script to change the hair shaders on certain mods to be more consistent with the vanilla ones. This means that it can now be affected by spells like the flesh spells and also shader effects like R.A.S.S. or the ENB rain shader. You do lose a small amount of Aesthetics because the hair will not fade as nicely, but I prefer the rougher look anyways.
The script scans your load-order for ESPs and edits the relevant NPC FaceGeom or Head Part NIFs and changes the value of their NiAphaProperty to 4844. It works for both New/Vanilla Replacer Hairstyles and NPC Overhauls.
Install:
Drag and drop into xEdit's "Edit Scripts" folder.
Usage:
Load xEdit and run "000_cHON_HairShaderPatcher.pas". It will scan your whole load-order automatically and apply the changes necessary.
Errors might pop-up, but usually, this means that the file being referenced cannot be found. This might mean that it is packed in a BSA or that a record was leftover and never removed (like in the case of KS's Hairdos). It's fine to ignore these as the patcher won't save the NIF unless everything goes right.
The script will only run for mods that have a.txt file in the xEdit\EditScripts\cHON\HairShaderPatcher\ folder. I did this because I didn't want wild edits to meshes that don't need it and also to save time. NPC overhauls do not require you to edit the Head Parts that are included in the mods because those are only used to generate the FaceGeom files. Near bald hairstyles also depend on the transparency to look right, so a blacklist can be set in the.txt file.
If you are using the universal patcher for VHR, run this patcher on VHR first and then regenerate the FaceGeoms in CK for the changes to apply to all NPCs.
The list of compatible/supported mods are here.
If you make config files for other mods and want me to include them here, just pm me. I'll try to add more support on my own when I have more time.
This is the first-ever script I've completed so please let me know if something's not working.
Credits:
xEdit team for providing such an amazing tool.
xEdit script - Batch change skin glossiness was where I first discovered that Nifs could be edited by xEdit.
Pandorable's Lethal Ladies for the super aesthetic Jenassa seen in the screenshots.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。