摩擦-特別版

作者 NickNak·版本 v1.0·更新於 2020-06-04

一個小小的mod,允許玩家和npc在被擊中時退縮

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模組介紹 作者原文

一個小小的mod,允許玩家和npc在被擊中時退縮

折邊

行爲編輯,允許播放器和NPC受到撞擊時退縮

捏毛不會覆蓋演員所處的狀態,而是通過混合應用僞上癮/僞分層動畫

JDM演示

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這不是一個完美的系統,因爲它使用腳本來查找演員何時被擊中,它還使用重新啓動的任務系統(例如在Animated Armoury中)來查找玩家周圍的NPC,因此有時NPC不能退縮,但這時間很短

目前僅適用於類人動物(0_master種族),可以使這些動畫在其他生物上起作用,但這會花費很多時間(設置動畫裝備和設置動畫等)

玩家和NPC在退縮之前無法退縮,並且並非所有狀態都允許您退縮,例如裝備武器/魔術,裝備未裝備/魔術跳躍,游泳和交錯都不允許退縮

您可以在控制台中編輯兩個全局變量以更改NPC或播放器可以退縮的天氣,它們都默認爲on

“將NPCcanFlinch設置爲0”

“將PlyrcanFlinch設置爲0”

安裝/卸載

安裝步驟

1)下載並安裝此mod

2)下載並安裝Nemesis(離線鏈接)

3)在補丁列表中打勾“ Flinching Animations”

4)運行Nemesis並單擊“更新引擎”,等待其完成,然後單擊“啓動Nemesis行爲引擎”,等待其完成

5)您現在可以玩遊戲,無需重新保存

卸載步驟

1)進入一個內部單元,確保沒有人被擊中,在控制台中鍵入“ set NPCcanFlinch to 0”,然後“ set PlyrcanFlinch to 0”,然後等待一秒鐘

2)保存關閉遊戲

3)在您首選的Mod Manager中卸載

4)運行Nemesis並單擊“更新引擎”,等待其完成,然後單擊“啓動Nemesis行爲引擎”,等待其完成

5)您現在已經卸載了mod

兼容性

CGO和360移動行爲都可以與此一起工作

應該與SkySA兼容

Animated Armory現在已經內置了對縮孔的支持,您需要在AA的MCM菜單中打勾DAR選項,或者使用AA的純DAR版本

與FNIS不兼容

已知的問題

如果您在退縮時確實快速地將某個運動關鍵點粉碎,則可以重新觸發退縮動畫,這是由於此mod中的空閒狀態和運動狀態如何起作用

謝謝

JDM爲我測試系統

Shikyokira for Nemesis,行爲提取器以及行爲文件的支持和信息

社會聯繫

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Flinching

A behaviour edit that allows the player and NPC's to flinch when they're hit by something

Flinching doesn't override a state that an actor is in, it applies a pseudo addictive/pseudo layered animation via blends

Demo by JDM





It's not a perfect system as it uses scripts to find when an actor gets hit, it also uses a restarting quest system(like in Animated Armoury) to find npcs around the player, so there are times when NPCs can't be flinched but this time is short

It currently only applies to humanoids(0_master races), it's possible to get these animations to work on other creatures but that would take a lot of time (setting up animation rigs and animating etc)

Player and NPCs can not re flinch until they finished flinching and not all states allow you to be flinched, equipping weapons/magic, unequipping weapons/magic jumping, swimming and staggering for example don't allow for flinching

You can edit two global variables in the console to change weather the NPCs or the Player can flinch, they're both defaulted to on

"set NPCcanFlinch to 0"

"set PlyrcanFlinch to 0"

Installing/Uninstalling

Steps for Installing

  • Download and install this mod
  • Download and install Nemesis(Off Site Link)
  • Tick "Flinching Animations" in the list of patches
  • Run Nemesis and click "Update Engine" wait for that to finish then click on "Launch Nemesis Behavior Engine" wait for that to finish
  • You can now play the game, no need for a new save

Steps for Uninstalling

  • Go to an inside cell, make sure no one is getting hit, type "set NPCcanFlinch to 0" then "set PlyrcanFlinch to 0" into the console and wait a sec
  • Save the close the game
  • Uninstall in your preferred mod manager
  • Run Nemesis and click "Update Engine" wait for that to finish then click on "Launch Nemesis Behavior Engine" wait for that to finish
  • You have now uninstalled the mod

Compatibility

CGO and 360 movement behaviour both work with this

Should be compatible with SkySA

Animated Armoury now has built in support for flinching, you need to tick the DAR option in AA's MCM menu or use the pure DAR version of AA

NOT Compatible with FNIS

Known issues

You can retrigger the flinch animation if you really quickly mash a movement key as you get flinched, this is due to how the idle and movement states work in this mod

Thanks

JDM for testing the system for me

Shikyokira for Nemesis, Behaviour Extractor and support and info on behaviour files

Social links



安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
  3. 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
  4. 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。

不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。

檔案與校驗

檔案名稱
摩擦-特别版
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